Jardek wrote:
You can be leader of both
1. Tribunal/cabal might or might not receive inferior role to the other tribunal/cabal.
"Might" is a poor word to base any logic on. I'd like to also point out that leadership in general is an incredible stress on the player (so I've heard). Would any of the current leaders really like to double the amount of leadership type work that they put into SK? I'm guessing more than often, no. But, if you put this into the game, it WILL be another bar to reach, and, if the past has shown us anything about human nature, if the goal is there, we will reach it again and again. I'm not saying it will happen, but it is possible quite a few people to go through the stages of dual leadership. Now, if there's just one that doesn't have the time and effort to put in twice as much grind work to make leading a cabal and a tribunal at the same time, then ultimately, one, the other, or both of the organizations will be lessened in some form or another. In other words, unless you -believe- that half of the current leaders in this game can handle another hopefully separate organization (as far as RP goes), then yes, go ahead and vote for dual leadership.
Quote:
You cannot be the leader of both, perhaps not even a member of another cabal/tribunal if you're the leader of one
1. Players are punished for being gifted
2. Players are punished for showing initiative
3. You are told flat out "you can't do that" no matter how good your RP is
4. The most skilled and arguably best-suited players for leadership are never, ever going to be leaders again when given the choice of leadership or membership in two organisations.
I still disagree flat out with your 'problem' with dual leadership anyway. Most of the time it's not going to be about whether a cabal or a tribunal is closer to a character's heart. People don't work like that, for the most part, because they're too busy thinking about themselves. Instead of a cabal/tribunal being nothing but a poor shadow of the other, it'll be both organisations being equal but different (by necessity of their function, as I said, and the different kinds of players they each attract) instruments of the leader's will.
Just in reference to your "points" 1-3, let's take something that we aren't allowed to do. Train level 51. It has to be gained by those who RP a lot (hence, are probably gifted players that show initiative). Their RP is never good enough to let them gain that extra level.
Plus, your 4th point is kind of moot. You are assuming that everybody will always think your way, and everybody's RP doesn't always fit the ideals of two organizations.
Finally, if you give the leaders something special (maybe a nice NPC for a trib leader and an extra power for a cabal leader or the other way around), then the extras should be such that it balances not being in both organizations, and it allows for a leader to do what they are meant to do: uphold the ideals of an organization.