I would like to use the last idea to re-suggest a thought I had about the HQs. It would be nice if rather than having a guardian, we had some sort of terrain or puzzle to solve to get into the HQ. Make it not only a speed bump, but something that has to be strategically planned for. Not only would it make each HQ a little more unique, but it would keep them somewhat secretive, as there isn't a giant guardian and entrance to give away the fact that it is, indeed, and HQ.
Examples would be:
Maybe have a wall for the Empire. Groups attacking have to take certain siege items to climb it. There could be guard towers on either end to range attack, and they could maybe face some guards at the top and then have to descend down the other side. It could take certain amounts of PE, while having a chance of falling, and taking some kind of time.
Fists could have a temple with a giant set of steps and guards who shoot magic missiles at the top or something to that affect. The steps should absolutely steal PE or something. I don't know, maybe it would be too easy. But I bet someone out there has a far better idea.
Druids could have a dense thicket to make your way into that changes every so often. Make it like a maze that people have to figure out, nothing impossible, just enough to slow attackers down. Maybe the druids get some super cool advantages in this due to their relationship with nature.
Adepts could have some sick traps (think saw?) on the way into their lair. Their caverns or whatever should also be maze like or somehow difficult to navigate. Maybe there are a few rooms that will "spin" and are completely dark.. So, you have to be smart in your maneuvering and can't completely bum rush the gates.
Hammer could have a mote and gate to siege. It would be something like the empire's gate or the fist's steps, only you have to swim and maybe face really cheap NPCs.
The Harlys could have some sort of tricky, mind altering path. Maybe have "illusionary" monsters pop out and annoy the attackers. I'm sure they'd know better what they want.
These things shouldn't be overpowered, but they should give the advantage to the defenders to get back in time and make a decent defense. It's only a very, very rough draft, but I think it is more interesting than plopping a big NPC in the way and making every entrance look alike, no offence.
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