I think the hood/cloak sounds like a lot of fun, so long as it's for everybody and not just for cabals, as was mentioned.
My couple of coppers' worth of suggestions:
- Add a mood 'passive', which would only allow dodge- and parry-like abilities, nothing offensive. If mood is anything else, when someone attacks, you fling back your cloak and fight un-hindered. If passive, you struggle to defend yourself in your cloak until you leave.
- Strong winds have an excellent chance of knocking back hoods and a lesser chance of blowing open cloaks.
- If your dex is pathetic, as someone said, you trip on a rock and knock aside your hood. A random chance on movement for your hood/cloak to be knocked askew, depending on dex, would make sense in that light.
- Don't have the hood auto-change descs. Just like poly and disguise, if players are too lazy to change their descriptions (and I think most clients have trigger capabilities to make this easy) then they lose out on benefits for people who actually read descs. There are many individual features that could still be discerned in a cloaked figure.
- While you're at it, could add a 'face' eq slot for masks and visors (that don't so easily fall off), and could still make an identity hard to discern. (Although with visors and cloaks, I could see a "raise/lower hood/visor" for that command. I think if someone's stunned, their hood is likely going to fall back when they hit the ground.)
I don't feel strongly about the last idea, but it might be fun. The others I just think make sense. Anyhow, those were my first impressions upon excitedly plowing through 5 pages of posts. I think this would add a unique flavor to the game. Hoods/cloaks now please?
As for the others, I don't have a lot of basis for opinion about cabal secrecy. It would make sense for some cabals, not for others, and I don't feel strongly either way. I do think leadership crossing borders would be spiffy though, with various soldier NPCs to go a-warring.