Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Jan 15, 2007 6:02 pm 
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Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
Not colors...

Random ten letter names.

Like...

skfolameug
hgiryudnbc

You'll never get the same ones...and you can hide them all over.


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PostPosted: Mon Jan 15, 2007 11:01 pm 
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Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
The idea of colors was so you could and would double up. They would not be totally trust worthy just like shop keepers now (someone can have summoned them else where). As for numbers SK has 20 color codes. That leaves 20 common stones if you have 10 of each that is 200 stones. To stop people hoarding them all you need to do is make them weigh 10 pounds while tiny. Then you can have colors that dont match directly with the color codes, like gold being the rare or unique ones, those are the ones that would get hoarded.
The idea of not having an unlimited supply is so that a balance remains with actual travel vs gate. Dont forget to get a stone all you have to do is gate to it and pick it up. If you make it a ten letter random string it greatly reduces the interesting events that can come of someone else taking control of your stone.


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PostPosted: Mon Jan 15, 2007 11:11 pm 
Does the gate open if the stone isn't dropped? That would make for some interesting gates.


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PostPosted: Thu Jan 18, 2007 5:48 am 
no that would make for some items that are never picked up by anyone.


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