Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Jan 18, 2007 5:46 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I like Jardek's idea of only allowing access to cabal leaders. I just really don't like the idea of having a bunch of hooded people around.


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PostPosted: Thu Jan 18, 2007 6:22 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Konge wrote:
It would be absolute -chaos- if there was, say, a 4v4 battle with four hooded people. It's bad enough as is, with the common adjectives. Also, I think this will lead to much more accidental killings, either due to similarity, but also because of someone with the adrenaline of ze peekay running through their veins and jumping the gun too quickly.

In my version of the hood ability, a 4x4 battle with hooded people is not a concern, since the hooded people would be unable to fight back.


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PostPosted: Thu Jan 18, 2007 6:35 pm 
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Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
What is the point of the Hood feature ?
The more we go into it the less I see the need for it. You can not move around a city. You can not attack. People will PK you to dehood you or move a guard around so they do it.
What is the feature to Add ?


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PostPosted: Thu Jan 18, 2007 7:28 pm 
Virtually nothing, from what I can see. I like my idea as well. It's awesome. And I'm totally unbiased, I swear.

But seriously, it's a good idea, because the way the feature has to be implemented right now, it will be either
a) completely useless to the degree where nobody WANTS to use it; or
b) overused and ruin RP.


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PostPosted: Fri Jan 19, 2007 2:01 am 
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Joined: Wed Mar 27, 2002 8:10 pm
Posts: 549
Location: In front of my computer.
I would just like to say that this is a leet idea.


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PostPosted: Fri Jan 19, 2007 2:55 am 
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Mortal Contributor

Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
If you are unable to fight back when hooded/cloaked I would certainly like to have an auto dehood/decloak option to be able to set ON or OFF...

A megalicious male giant slams into you and sends you sprawling.
.. bash lag ..
dehood/decloak
.. actually fight back ..


I still don't see for the sake of reality, clearing I am not attacking utilization in game, why would a cloaked/hooded figure be unable to fight back. Ok dont let him initiate but why not let him defend himself?

Perhaps I missed something in those 9 pages.. :shrug:


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PostPosted: Fri Jan 19, 2007 4:31 am 
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Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
Dulrik wrote:
In my version of the hood ability, a 4x4 battle with hooded people is not a concern, since the hooded people would be unable to fight back.


What of priests standing behind the unhooded fighter healing? And if you choose to entirely make spells unavailable ( :-? ), then what of the sorceror standing hooded behind his charmie barking orders at it, or simply brandishing/reciting/zapping. To make this work the way it seems you intend, a hooded person can practically do nothing at all - I don't like it.


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PostPosted: Fri Jan 19, 2007 4:33 am 
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Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Fear the hooded necros.


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PostPosted: Fri Jan 19, 2007 4:49 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
I'm with Konge.

I don't like the idea of not being able to fight, or worse: fight back, while hooded. SK is all about keeping the "you can't do that" messages to a minimum, and this is going to be a huge "you can't do that".

This is an over-complicated solution to the 'secrecy' issue everyone complains about, and it won't fix it entirely. Why bother?


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PostPosted: Fri Jan 19, 2007 5:19 am 
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Joined: Sun Dec 18, 2005 10:40 pm
Posts: 271
Quote:
.........2. New toggle – cabal anonymous
...............a. who list does not show character as a member
...............b. Only shows member/leader tag on cabal channel
.....................i. CBname allows chosen name to appear on CB


I don't think OOC leaks are such the huge problem they're made out to be, but even if they are, the solution is not to code ways for cabal members to distance themselves from each other. It makes no IC sense to be hiding from your own organization - in fact, as a cabal leader I would promptly kick out or tarnish anyone who randomly used cb name or cabal anonymous. Anyone who wants to play secret agent can simply tell the rest of their cabal that they're undercover, and then deal with the IC possibility of getting found out because some cabal mate let slip your affiliations.

Hiding from your own cabal because you're afraid of OOC leaks is an excessively paranoid move that harms the group's cohesion.

That being said, I think coded anonymous members can help the game - not as an OOC anti-leak device, but as a way to help CRS and anonymity live with each other. My suggestion would be to code things as follows:

- All new inductees start out as "anonymous". While in this state, they don't see the cabal who list, they can't access the cabal channel, and they can't learn any cabal powers (perhaps with the exception of cabal cipher). The only thing they get is the RP that comes with being a part of the cabal, and only the leaders will know that they're members at this point.

- A member may choose to reveal himself to the rest of the cabal at any time, gaining full access to the who list, cabal channel, and cabal powers. However, this action is irreversible: you cannot unreveal yourself once you make yourself known.

- Anonymous cabal members are not counted in CRS defender calculations. So secret agents and lowbie characters can stay online during raids without worrying that they're helping their cabal lose.

- Cb names and leader/member tags on the cabal channel will not be implemented at all. Again, there is no reason for cabal members to mask themselves from each other.

This needs a lot of refining, I'm sure, but I think it's a better focus for anonymity than OOC leak concerns.


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