I started my time on Sk playing a priest, not a very good one but a priest never the less. I see now that it was through my ignorance as to what other classes had to offer that I stuck with it. I play the game now and I remember how fun it was to be a priest, thus I start one, I reach novice, then I reach innitiate and I realize that I am still hitting things one time per round and It takes me nearly five mins at times to kill a much more powerfull than you NPC and I'm exhausted afterward from healing close calls and the sort. I would bet that many young priest get discouraged because I know I do, and I also know that I have a good deal of patience. So I ask? Why not have a low level damage spell for priest?
Between burning hands, magic missle, and cause light, give something to the humble priest and priestess, perhaps not a spell, but even a skill (though I don't know what). But something needs to be done, because all to often when playing a priest I do delete because of slow leveling and and even slower character development because I can't get into the so called "thick" but I do meet every friendly merc barb swashie and rogue that blazes past me onto their way to grand master whilest I struggle to make journeyman. I can attest to the usefullness of low level damage spells having mentor'd many hellions using nothing but cause light and the enter key, same goes for Necro's and Warlocks with burning hands and an elemental etc. Perhaps this does seem like some QQ here and there, but I'm not complaining to whine, I'm complaining because I don't see the reason "why not".
As a side note, who doesn't wanna see a priest level faster, be able to resurrect faster, or be able to deliver a hella holy word faster? I know I would and I know the number of priest would rise significantly with this minor change.
Thanks for your time and I hope I have presented a valid argument.
Lightbringer
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