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 Post subject: Economy Questions
PostPosted: Fri Mar 02, 2007 2:41 am 
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I know most of the economy game is the realm of tribunal leaders, but I can't find any information about the economy other than what was written in the announcement about the change.

Could someone post about how economies work here? I don't think this is supposed to be secret information, but if it is, I'm sorry for talking about it.

Here is what I know:

Buying and selling things in shops has a positive or negative impact on the country's economy ( I don't know which is which, but I think buying things makes prices in shops go up)

The tribunal has the ability to "spend" money on the economy. I don't know what the effect of this is.

Stuff is really expensive in some places (Ayamao and Nerina) and much cheaper in others (Taslamar). I don't know why this is or what would change this.

So as you can see, I don't really know very much. Are there any other aspects to the economy system that I haven't mentioned?


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PostPosted: Fri Mar 02, 2007 7:05 am 
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Yes. Get a hoarder for a leader ASAP. Your economy will go boom.


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 Post subject: Re: Economy Questions
PostPosted: Fri Mar 02, 2007 11:16 am 
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I'm not a trib. leader, but here's what I know...

theDrifter wrote:
Could someone post about how economies work here? I don't think this is supposed to be secret information, but if it is, I'm sorry for talking about it.


Any specific questions? If not, the general concept is, the less money being spent in your economy means a recession. If this trend spirals downwards, then shops may stop buying goods, and will eventually have nothing to sell. In short, the economy system really only affects the prices.

theDrifter wrote:
Here is what I know:

Buying and selling things in shops has a positive or negative impact on the country's economy ( I don't know which is which, but I think buying things makes prices in shops go up)


Think of an economy in RL. If things are being bought and sold, prices will be low, but shops will have large stocks, and things will go well. In a recession, things get scarce, and by law of supply and demand dictates that the prices will be higher because theres less to go around. Depression is just an accute recession so ...

theDrifter wrote:
The tribunal has the ability to "spend" money on the economy. I don't know what the effect of this is.

Stuff is really expensive in some places (Ayamao and Nerina) and much cheaper in others (Taslamar). I don't know why this is or what would change this.


These are really the same vein of question. The spend command helps pull your economy out of a recession. So to fix Nerina's economy, the leaders would have to spend some money to get the economy going again.

The economy system isn't a HUGE deal except in determining the cities prices. Now, I don't remember 100%, but it might also affect the amount of gold that the NPCs in that area give... Outside of those things, its not a huge deal.

sleeper

Edit: Yes, I know... a lot of random thoughts, but hopefully it will make some sense at least. :P


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PostPosted: Fri Mar 02, 2007 11:51 am 
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sleeper has it backwards. Ayamao and Zhenshi have ridiculous prices right now not because they're in recession/depression but because of the opposite - they have too much money. Trib spend would make things worse by pumping more cash into an already inflated economy. (It would help pull a country out of recession, as he said, but that's not the problem with Ayamao and Zhenshi.) As far as I know, there's no way to intentionally siphon off cash from your economy, so the kingdoms who are suffering from sky-high prices will have to try fixing it indirectly.

One main cause of the imbalance is that these kingdoms sell items that simply can't be found anywhere else. For example, the crystal passes from Elisair cost several obsidian and are unique to that city. I'm willing to bet that if you tweaked the price of that thing, half of Ayamao's inflation problem will vanish. Then Zhenshi has shops that sell limited weapons and items, besides having to deal with everyone buying overpriced brass and tanso steel. The latter shouldn't be much of a problem with the alternatives that exist, but I guess not many people go to a certain village in a certain other country.


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PostPosted: Fri Mar 02, 2007 1:29 pm 
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That does make sense that the economies that have too much money (inflation) have higher prices, but it makes it so the optimal strategy is to keep your economy just above the recession level so prices are low but with a full supply of items.

One thing that doesn't make sense though, is that city X has low prices, but the novice-initiate NPCs within it drop lots of money and the shopkeepers give very nice prices for gems, but city Y has high prices and they pay less for gems. How does that work?


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PostPosted: Fri Mar 02, 2007 4:49 pm 
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How much money an NPC can drop is a function of their level. That sets a maximum, although the builder can always choose a lesser amount. Economy affects this by applying a multiplier across the entire kingdom. If you are in a recession, the NPCs will have less money. If you have inflation, your NPCs will have more money. Of course, then you will spend your increased money on higher priced goods in that kingdom.

If your economy is in a recession and you want to change it, buy more items from that kingdom. If your economy is inflated and you want to change it, earn your money in that kingdom but spend it elsewhere.


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PostPosted: Fri Mar 02, 2007 4:59 pm 
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thunder wrote:
sleeper has it backwards. Ayamao and Zhenshi have ridiculous prices right now not because they're in recession/depression but because of the opposite - they have too much money.


Good point. I had forgot to look at the other side of the coin.... Theres a reason I'm not getting a degree in econ. :P

sleeper


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PostPosted: Fri Mar 02, 2007 5:07 pm 
sleeper wrote:
thunder wrote:
sleeper has it backwards. Ayamao and Zhenshi have ridiculous prices right now not because they're in recession/depression but because of the opposite - they have too much money.


Good point. I had forgot to look at the other side of the coin.... Theres a reason I'm not getting a degree in econ. :P

sleeper


To be fair, we're only looking at the demand for money, L = M/P (l is the demand for money, M is the 'amount' of currency, and P is the price level) which is hardly real world economics considering supply and demand of goods are a fixed linear ratio and there is no shifts in the IS or the LM curves nor is there any interest.

However, Dulrik, do you take into account for money that is junked?


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PostPosted: Fri Mar 02, 2007 6:10 pm 
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All of the money in the world is tracked. You can junk the currency, but the monetary value will just get added to the economic pool of the kingdom where you are standing when you junked it.


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PostPosted: Fri Mar 02, 2007 8:02 pm 
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So the problem of Zhensh is that all their gold comes from the bakemono caves which is part of the deep realm ?


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