Just a couple comments. I don't really have strong feelings either way about wimping necros. They have tons of strengths (or, "wraiths", if you will) and tons of weaknesses.
ciondk wrote:
BoG is quite potent against most necromancers, or at least their undeads which you will mostly drop in one BoG.
Yep, this is great. In theory. A BoG nimbus seems like a good way to keep a necro around, and it's quick casting. However, if you're battling even 7 wraiths as a front line pallie, what are the chances you're going to bolt those wraiths to dust before one of them paralyzes you? Or, a wight bashes you? Or, there are so many undead attacking you at the same time, you can't concentrate on BoG while holding up defensive spell(s). Or, the necro's Imperial swashie friend taunts you? Or, the necro casts fear, and your under-saved party, whose gear is being worn by the necro's pets, scatters. 7 rounds is a lot. And when I'm in the second row, my pallie is more likely to be calling holy words. (Or being pushed into the front row when his tank dies or falls victim to fear.)
BoGing the necro himself seems like a great idea, but the necro can usually resist enough of those that his army can get the job done, or he can etherealize. Unless, possibly, if he's a delf.
So, in practical necro PK, it seems like a BoG is more useful if you need to keep that necro around, or you think you can last a few rounds (and wade through that crazy necro army spam).
ciondk wrote:
Holy word was great against necros even before the cast time was reduced to a single round.
I didn't realize the casting time was cut down. Still, in my recent experience, 1 holy word isn't typically enough to really devastate a carefully crafted, high level necro army. (Lesser necro armies, sure.) And even with the shorter casting time, timing holy words is tricky. There's no reprieve from false casting due to a missing target, either, so if you miss, you've just massively drained your reserves for nothing. The skillful group has holy worders being dragger around by competent leaders, precisely timing the casting. Still, tough.
And, it seems to me, the casting time decrease actually hurts paladin tribunals, who, I imagine, find it tough to muster enough charisma to order a NPC to holy word, then walk into the neighboring room before the word fires, which was one of those tactics that seemed particularly tough for a necro to counter.
ciondk wrote:
While the above might not be the perfect counters to a necro, they are quite good counters if played correctly. The problem right now with the necro class is that people are not willing to spend effort to learn how to kill them properly, in most cases, the better player comes out on top.
There are tons of counters, sure. Hopefully no one was suggesting that necros are invincible. However, a necro army can also be one of the most brutally potent PK machines around, and even with a pallie, designed to be effective against necros and less effective against other classes, riding into a battle one on one with a Gussow-type necromancer is a dicey proposition.
Which... is fine. I think we're just talking the fine points of balance and necro spell utilization here, somewhere in the murky middle ground, not at the extremes of "my class is useless" or "your class is invincible". From the white side of the fence, at least, I don't see this latest tweak as being unreasonable.
Peace,
Bux