Shattered Kingdoms

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 Post subject: New Taslamaran Training Area
PostPosted: Mon Mar 19, 2007 11:10 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 423
Location: United Kingdom
When you recall you go back to the old one.

Now move me back please.


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 Post subject:
PostPosted: Mon Mar 19, 2007 11:17 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 423
Location: United Kingdom
And worse still... I can't get back to Exile now.

*groan*

Code:
s
You walk south.

Before the Collegium Gates
  You are upon a narrow mountain track, climbing steeply towards the heavy
gates of the grey stone edifice of Taslamar's Collegium that lies directly
ahead.  Behind you to the south, the mountain trail falls sharply away into
the lowlands.  Trees, stunted and twisted by the chill wind cling
tenaciously to life, keeping company with thorny gorse and heather but
little else. 
   It's mostly clear, very hot, and calm. 
Obvious exits: n path
     A path leads southward and out into the wilderness.

[HP:100%] [ME:100%] [PE: 81%] 9pm, Grand Struggle, 10, 928
>
path

The Western Collegium of Taslamar
            Sprawled across several leagues, this camp has grown from a
    h%/    hastily constructed field camp to a small tent-city for the
    y*f    Taslamaran Celadors.  Tents and their ropes flutter in the wind,
    yyf    while soldiers, labourers and even womenfolk go about their
           tasks.  The soldiers that can be seen are moving quickly, their
furrowed brows like the prow of fast moving boats.  Matters of urgency are
tasked to those gathered here; matters that are not borne lightly.  It's
clear, very, very hot, and calm. 
Obvious exits: n e s w nw ne sw se path
     A short path stops at the gates to the collegium.
A taslamaran celador is here, on guard duty.

*SNIP some walking*

A Narrow Dusty Road
            This small road cuts its way through the lush wilderness of
    ppf    Taslamar.  The trail is narrow and is barely wide enough for a
    /*\    wagon to pass from the city of Exile to the lake town.  Packed
    fff    earth makes up the foundation of this road causing the travelers
           to often kick up clouds of dust in their wake.   It's clear,
very, very hot, and calm. 
Obvious exits: n e s w nw ne sw se
A scruffy grey wolf slinks nearby.

[HP:100%] [ME:100%] [PE: 61%] 9pm, Grand Struggle, 10, 928
>
An old grey wolf claws your mouth, knocking out a few of your teeth!
That really did HURT!
An old grey wolf claws at your stomach.  ENTRAILS fall to the ground!
That really did HURT!

[HP: 42%] [ME:100%] [PE: 61%] 9pm, Grand Struggle, 10, 928
>
An old grey wolf dodges your attack.
You can't see a thing!
Someone claws at your chest, DISEMBOWELING you!
That really did HURT!
Your abdomen is ripped apart from massive damage!
Everything goes dark.
You have been KILLED!!

You rub the dirt out of your eyes.
Your force shield shimmers then fades away.
The gods take pity on you and decide to give you another chance!
Magical energies swirl about your spirit...

The Collegium Infirmary
  The over-powering odour of vinegar and stale blood pervades this dim
room. Cots line the west wall, mostly occupied by the supine forms of
convalescing cadets. The training halls of the Collegium teach hard
lessons with little apparent compassion for the torn bodies and broken
bones of those that do not learn fast enough. But the lessons are guided
by a higher purpose, the simple necessities of survival for a Kingdom
born of runaway slaves from an Imperial master never distant in the east
and ever plotting to return the renegade nation to its rightful yoke of
servitude.
Obvious exits: e
A young warrior is here, recovering from his wounds.
A young warrior is here, recovering from his wounds.
Teleanna, the Peacekeeper chaplain, is here ministering to the wounded.

You have been resurrected!


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 Post subject:
PostPosted: Mon Mar 19, 2007 1:02 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Noted. Will be fixed next update.


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