Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 29, 2024 10:30 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Detect Poison
PostPosted: Sun Apr 15, 2007 2:17 am 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 423
Location: United Kingdom
As it is not very useful in the current form, perhaps it could be more like detect aura, but for poison and disease.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 15, 2007 3:19 am 
Offline
Mortal

Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
This would improve the spell 100 fold it might actually get cast then.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 15, 2007 4:35 am 
And, it might actualy help with identifying who is plagued in a room, instead of waiting for the tick to watch who's writhing and suffering.


Top
  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 15, 2007 6:53 am 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 423
Location: United Kingdom
Erevan wrote:
And, it might actualy help with identifying who is plagued in a room, instead of waiting for the tick to watch who's writhing and suffering.


Exactly the point:

(Diseased) (Poisoned) A super male gnome is here.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 15, 2007 6:57 am 
Offline
Mortal

Joined: Wed Dec 27, 2006 4:00 pm
Posts: 107
..and aura tags on food items/water containers?

Code:
> You are carrying:
     (poisoned) a cluster of grapes


Oh, yes please.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 15, 2007 6:59 am 
Offline
Mortal

Joined: Sat Feb 24, 2007 11:35 am
Posts: 200
Oh, please don't do this. I'd have to actually train the spell then.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 15, 2007 7:35 am 
Offline
Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
Please implement soon, this is an awesome fix.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 15, 2007 11:12 am 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 423
Location: United Kingdom
gork wrote:
Oh, please don't do this. I'd have to actually train the spell then.


Most of my characters never even learned it in some sort of "protest".


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 15, 2007 6:48 pm 
Offline
Immortal (Inactive)

Joined: Mon May 08, 2006 9:36 pm
Posts: 726
Location: Coiled patiently beneath your tongue
Hm. You know, this isn't a bad suggestion.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 15, 2007 10:47 pm 
Offline
Mortal Contributor

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Thuban wrote:
Hm. You know, this isn't a bad suggestion.


It's been made like a million times before, too


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 33 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group