Shattered Kingdoms

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 Post subject: Wielding weapons post code change.
PostPosted: Mon Apr 09, 2007 6:06 pm 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
I have noticed that with the new code change there have been instances where people will be wielding a two handed weapon in their primary and then a single handed weapon in their offhand. I haven't studied how they performed with this, as if it was dual wield or not.

I have noticed people wielding a two handed weapon *and* a shield at the same time as well and they were indeed getting both perks. Added damage and reaching weapon types along with shield block and added AC.

D, please review the new "NPC swaps out weapons" code to see if it has allowed this.

Thank you,

-M


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 Post subject:
PostPosted: Tue Apr 10, 2007 11:28 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Fixed for next update.


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PostPosted: Sat Apr 14, 2007 10:43 pm 
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Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
Quote:
Zhang Desert
From horizon to horizon, the famed Desert of Zhenshi doesn't
dd|pl seem to end. Dunes are created and are destroyed as they drift
dd*?l from location to location as the years move on. A paved surface
dpp\l of solid granite leads to the north and south. It's clear, hot,
and calm.
Obvious exits: n e s w nw ne sw se
(Charmed) A silver-winged pegasus is flying here mounted by you.
A stout, ugly creature with splotchy blue skin peers maliciously at you.
You dodge a bakemono's attack.
A bakemono misses you.

<=>100<==>100<==> 96<=> [4pm]
>
You are thirsty.
The wind changes and begins blowing from the southwest.

<=>100<==>100<==> 96<=> [4pm]
>
You slash a bakemono's chest, causing a gaping wound!
You strike suddenly, pounding at a bakemono's chest! Some GUTS fall!
You strike suddenly, pounding at a bakemono's chest! Some GUTS fall!
You slash a bakemono's chest HARD, cutting through its ribs!
A silver-winged pegasus charges at a bakemono's stomach, barely wounding it.
A bakemono dodges a silver-winged pegasus's attack.
A bakemono stops using a sturdy naginata.
A bakemono misses you.

Overall, a bakemono looks pretty hurt.

<=>100<==>100<==> 95<=> [4pm]
>
You raise your weapon and slash it deep into a bakemono's chest!
You pound a bakemono's head, splitting open a bleeding gash!
You pound a bakemono's mouth, making its head a bit softer!
You slash a bakemono's chest. A bakemono falls on its knees and collapses.
A bakemono is DEAD!!
You hear a bakemono's death cry.
You get 8 silver coins from a corpse of a bakemono.
You get 3 copper coins from a corpse of a bakemono.
You junk a corpse of a bakemono.
A sturdy naginata falls out.
Just keep it all.


:-?

sleeper


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PostPosted: Sun Apr 15, 2007 5:20 am 
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Posts: 107
I've seen that happening a lot. I think if a mobile is holding a weapon he isn't proficient at, he'll remove it to use his fists.


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PostPosted: Sun Apr 15, 2007 6:55 am 
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Location: United Kingdom
OggieRox wrote:
I've seen that happening a lot. I think if a mobile is holding a weapon he isn't proficient at, he'll remove it to use his fists.


Perhaps the builder gave the NPC the weapon but made him useless with it so the newbies wouldn't get minced. Thus new AI thinks his fists are better.


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PostPosted: Sun Apr 15, 2007 6:59 am 
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Posts: 107
I think you're right.


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PostPosted: Sun Apr 15, 2007 9:30 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Tumrall wrote:
OggieRox wrote:
I've seen that happening a lot. I think if a mobile is holding a weapon he isn't proficient at, he'll remove it to use his fists.

Perhaps the builder gave the NPC the weapon but made him useless with it so the newbies wouldn't get minced. Thus new AI thinks his fists are better.

Is this something you had actually worked on as an imm, Tumrall? It's true that it's not a bug for exactly the reason stated. If they aren't proficient with the weapon, they obviously will do more damage with their fists. Crippling NPCs by giving them unusable weapons doesn't seem like a great idea to me in the first place from both an IC and OOC perspective.


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PostPosted: Sun Apr 15, 2007 9:45 am 
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I know those NPCs spawn with a variety of weapons. It's possible that they were either over-looked or the class of the NPC was changed. They've been around FOREVER.


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PostPosted: Sun Apr 15, 2007 11:01 am 
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Location: United Kingdom
Dulrik wrote:
Is this something you had actually worked on as an imm, Tumrall? It's true that it's not a bug for exactly the reason stated. If they aren't proficient with the weapon, they obviously will do more damage with their fists. Crippling NPCs by giving them unusable weapons doesn't seem like a great idea to me in the first place from both an IC and OOC perspective.


Not something I personally worked on but I did discuss using such a tactic with other builders.

I can see a reasoning behind it though. Arming the NPCs with weapons makes the area look good, but making them unskilled gives lowbies a chance. Or as Oggie mentions it could have been overlooked.


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