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 Post subject: Buggy Maps?
PostPosted: Tue Jul 10, 2007 8:37 pm 
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Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
Map bug?

Quote:
Cif Plains
------+pp
Obvious exits: n e s w nw ne sw se


This happens to me all time, even in the middle of the day. Sometimes I don't even show up on the map, like the example I gave. Is this normal? Or did I do something that causes this?


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 Post subject:
PostPosted: Tue Jul 10, 2007 9:45 pm 
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Mortal

Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
This does not seem normal. How ever to fix the problem you need to give a little more information Im sure. Like are you using VT or not. What program you are running could help. Even something like Zmuds auto mapper could be causing you problems.

If it happens every time you walk into a room from different directions it could be a problem in the room description. Typo log in that room and a build should get around to fixing it. From what you have said you have checked at different SK times for daylight change. If it just happens randomly as you walk along some times a room is fine some times its not quite likely the problem is something more complicated.


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PostPosted: Wed Jul 11, 2007 6:14 am 
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Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
Alright, after trying to recall and getting a funky message "~recall %-1;#RECALL" from zmud, I switched to gmud and everything worked fine.

I'm trying to fix the problem on zmud but just can't figure it out. I've made it so triggers/aliases don't activate, and the -only- thing I have messed with is the alias so I can just typ K and KI instead of kill. Yet, everything is still buggy.


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 Post subject:
PostPosted: Wed Jul 11, 2007 7:44 am 
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Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
Post the feedback you get when you type #TR and #AL in Z-mud.

Also, do you use VT or not?


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PostPosted: Wed Jul 11, 2007 11:16 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
I believe the #RECALL command is a mapping function, to return your position shown on the zmud-map back to your 'home' position on the map.

You might need to turn off or reconfigure some of the mapping features in zmud to fix the problem you're describing.


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 Post subject:
PostPosted: Sun Jul 15, 2007 8:07 am 
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Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
Sorry for the delayed response, been busy getting ready for a trip to Panama, as well as hanging out with other skers IRL. I wasn't/Don't use VT. Alshain was right, my automap was doing something funky and I just reset it. All's well now :P


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