Muktar wrote:
Actually, I think that material should come into play with all three. A mithral epee for instance is going to be lighter than a tanso steel epee. So, it is going to be faster, but the steel epee is going to have more punch when you stab someone (don't argue its physics). So, I can see that a mithril epee being faster than the tanso steel epee while the tanso steel epee having more power. Adamantine would have more power but less speed. The iron weapons would just be slower due to weight. So on and so forth.
Sure while I agree with you. That's just a whole lot more work than it would be to simply put in a damage tier system. I'd much rather just see the damage change, it wouldn't be that hard to do, and it would make the old "uber" weapons, much more desirable once again.
Not to mention with the system you describe, it might not actually accomplish much in making the better materials actually better weapons.
What you're talking about is something like mithril epee's being faster than steel epee's, but packing less of a punch. So you gain speed, but lose power, those basically cancel each other out, and in the end, you still have no reason to get the mithril one over the steel one. Might as well just leave it like it is, because there is still no benefit on an overall scale for having a better material.
EDIT: Does anyone know the answers to any of the 4 questions I posted on my original reply to this thread(bottom post, page 1), above my suggested subtype fix?