FinneyOwnzU wrote:
Muktar wrote:
Rial, you must be right. There hasn't been a single good hellion *cough* Slayne *cough*. Dang it, I wonder who was the last great hellion *cough* Slayne *cough*. That's right SLAYNE. Go home noob.
Let me preface my remarks by stating that I think Cannibal is a good player, which I think most people would agree with. Furthermore, I don’t necessarily think that Rial is correct. However, using Slayne as a benchmark to claim that hellions are balanced only strengthens Rial's argument.
I happened to have a character in the Midnight Council when Slayne was leading it, and while he definitely got his fair share of kills, he sure died an awful lot. And by an awful lot, I mean a [REDACTED] ton. And by a [REDACTED] ton, I mean daily at some points.
So if Slayne, who was played by someone that is regarded as a skilled player, died frequently - how exactly does that prove that Rial is wrong?
I think Cannibal didn't give a [REDACTED] during some of that time he played Slayne. I don't think he died even once after he ditched the sacred suit to prove a point though.
He also trashed a lot of people solo. That's a lot more impressive since the game is obviously geared more toward group fighting these days.
Also, Chemhound's hellion, Vermilion, used domination extensively and solo PKed, and I recall that he only ever died once.
I also think that Satomi, if the player had given two damns about the enchant system would have trashed a lot more people and have been killed less.
I'm against lowering the concentration for domination or any changes to it. It's fine as it is, and encourages some people to grow a pair of balls and roleplay as a deep-elf just to have that advantage with holding other spells. I also think that they're fine without using domination.
I think holding stuff like protection, detect invis, and detect hidden isn't even an important point while holding domination either. That's at least from my viewpoint. I'd find another source for those spells.
As far as getting your [REDACTED] kicked by spells like bolt of glory, you have enough advantages, just abuse the saving throw system and protection and shield. That's more than generous in reducing the damage taken by spells. Especially since bolt of glory isn't a heavy damage spell in the first place. Those that can't be bothered with finding equipment with saves on them just deserve to get the beating that they are getting.
That's at least one of the reasons the darkies handed the lighties asses to them so frequently (other than necromancer being god-like). When I first started this game and was trying to figure out the save system, no one knew what [REDACTED] did. I got answers like resistance to spells reduces the damage you take from spells.
I'm just going to say that most hellions I see these days run around in trash equipment without giving any thought to what it does for them or how protective it is. In this instance: you get what you pay for.
Rial, as a response to your accusations, hellion is still on my list of classes to play. As a proper hellion, my hellion will crush anybody that gets in his way. There's no need to QQ, there's only need to obliterate stuff.
I think people should explore the possibilities of their class more, rather than say "this is broken", "this sucks."
When it boils down to a paladin versus hellion thing though, the better equipped one is going to win. Hands down, every time. Equipment and enchantments are very important in the end.
I think it only takes about 2 hours of enchanting to get a kit of extreme awesomeness enchanted as well. It doesn't take that long, just experiment.
Also, explore and figure out where things are, instead of staying in a tidy corner expecting people to hand you things or information. It doesn't happen.