Achernar wrote:
This discussion got lost somewhere. I wanted to revive it. I think there are a few things that could be done to alleviate the bore in leveling. Everyone hates down time, grinding, resting, grinding...its an endless cycle which is repeated time and time again to get levels.
I really would like to see a few changes to make the game more fun earlier on for all players. At the same time we make the game more fun earlier on, I'm more inclined to agree with an hour or age requirement for the upper levels.
1) Double the HP ME and PE granted to PC's in their first 10 levels. Increase these stats across the board or just take these points from the last levels.
2) Halve the XP required to gain the first ten levels. Take a third off the second ten levels. These levels shouldn't be the fatal or difficult ones, they should be helping you acclimate to your character's kingdom.
3) Seriously reduce the time needed to regenerate lost HP/PE/ME. The length of time it takes to do this only contributes to my ADHD with regards to SK. Level five minutes, then check email. Level another five minutes, then have a smoke break. Level another five minutes, then check the forums. If a person does want to take a break, they can get one. We shouldn't be forcing players to spend their time continually waiting to rest up.
I don't really think either of these things would be that difficult to do and they would all contribute immediately to getting people into the game quicker. At that point, if we want to have a minimum hour requirement for upper levels, its easily justifiable.
A
All very, very good ideas. Here's a couple more I would add:
"XP Power Hours." At character generation, each character is
randomly assigned an hour (based on system time), where they gain double exp. This would apply to combat exp, spell casting exp, quest exp. Basically, any time a character gains exp, the number is doubled during that hour.
Give IMMs the option of giving a doubling of exp across the whole mud, for events or weekends or when they're just feeling generous. This would stack with Power Hour bonuses (in a linear fashion, not exponentially).
In regards to hour/age requirements for the last 3-4 levels, I'm very much in favor of this. At champion 1 or 2, you are all but as capable as you can be, and this also makes attaining those last levels something of a tangible reward for long-lived characters. I'm more inclined to lean towards age-based requirements than hour requirements, because with hour requirements you will probably find people age botting just to get the hours needed to level, whereas age increases happen regardless of hours played.