Salandarin wrote:
I should note that I don't believe spam bashing is the king of combat in SK, but for how little skill it requires, it's too effective.
Disabling a character is, and always will be the king of combat in SK - (see my last post about unreasonable character customization.)
When you force players to choose between save vs. bash/trip/dirt kick and having enough mana, concentration, art, hitpoints and movement points to be able to actually PLAY their character class you have a serious issue by allowing a player to permabash another class. I think that trip should follow suit with this as well.
This is obviously apparent in a melee vs. caster scenario. If you want to permabash someone, spam the bash like every other noob melee character - just don't expect it to last three rounds like it used to. Why are you complaining again?
I will say in support of this that there should be a notification when a player is relieved of their bashed/tripped status.