Shattered Kingdoms

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PostPosted: Fri Oct 12, 2007 2:27 am 
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Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Terrus wrote:
Why is it you can't regain hp or mana or movement points while plagued or poisoned? I realize they wake you up from sleeping but even while resting you don't regen crap.

The game makes poisoned/plagued characters temporarily 'sit' in the slight moment of the tick, so resting/sleeping no longer negates it. It is a pretty serious change that adds on top of all the burdens of leveling that SK is already difficult of. Poison + plague used to slow down already, now it may even kill some characters. What is the point?

Muktar wrote:
Last time I was poisoned, I was able to regain health/mana.

As far as I know, and correct me if I am wrong; certain races and/or lower constitution score have weaknesses against poison + plague, while certain races and/or high constitution score have resistance to them. Therefore it really hurts some than others, which is a necessary change I suppose.

Terrus wrote:
can we change that so people don't spend their time on the game doing lame stuff like nothing?

I wonder the same. SK has really been tuned into a very hardcore game, and it is all text too. Leveling isn't easy, and there is poison/plgue and/or jail time to deal with.

There is one more thing. Healers in cities are so horrible at curing poison + plague (or just anything). Will you please do something about that? Two to three platinums per pop and they almost always fail.


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PostPosted: Fri Oct 12, 2007 2:49 am 
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Joined: Wed Mar 06, 2002 10:34 am
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Location: Los Angeles, CA
I'm just asking for the ability to regain movement points at least so I can get to a healer at least to try to heal it, only to have the healer fail 10 times and all my gold suddenly gone. It may be noobish to get owned by plague or poison but its really rather easy if you're levelling a noob [REDACTED] spellcaster and you get hit with it at a bad time.


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PostPosted: Fri Oct 12, 2007 3:30 am 
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Joined: Wed May 05, 2004 1:58 am
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Location: Athens, Greece
Minette wrote:
There is one more thing. Healers in cities are so horrible at curing poison + plague (or just anything). Will you please do something about that? Two to three platinums per pop and they almost always fail.


Very good point. Healers in cities suck awfully. Having removed all my (unenchanted) equipment to avoid any resists, being below jman level, and still, they fail about 8/10 times to cure poison from NPCs about my level! That's horribly anti-newbie in my book.


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PostPosted: Fri Oct 12, 2007 3:34 am 
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Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
And horribly expensive!!!


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PostPosted: Fri Oct 12, 2007 3:44 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
NPC healers heal at the level of the PC buying the spell. I understand that you find poison and plague difficult, but lets consider what you are saying. Neither of these spells have changed much over the past couple years. Of course in the past few years, there are ways in which I believe leveling has gotten easier, and not harder.

Familiarity code allows me to get an experience bonus for the first 1-2 levels in every area. I have been able to get levels about as fast as I ever have by simply taking advantage of that fact and moving around more.

Confusion and hold are now "fixed". They have been altered to be less drastic and have shorter durations. They are also much less prevalent amongst NPC casters than they were just a few months ago. This used to be the big inhibitor, I believe in fighting a large number of NPCs.

I agree that poison and plague can be frustrating, but there are a lot of solutions presented in this thread. Some of them are:

    carrying vials for refresh, or curing the malediction
    improving your saving throw with extra fortitude enchantments
    playing a race/class that is immune/can heal these maledictions
    playing with a friend that is a class that can heal these maledictions


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PostPosted: Fri Oct 12, 2007 10:03 am 
Healers need fixed.

That your level thing blows expecially when you god through 4 or 5 obsidian and still die.


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PostPosted: Fri Oct 12, 2007 12:36 pm 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
Actually, they are fixed. It used to be based on the level of the NPC healer, but that made some healers ( for example Seraniym ) useless. Now when a GM goes to Seraniym, they will get a level 50 healing spell cast upon them. Perhaps each spell should have a minimum level for just this reason, that the money isn't wasted. Or perhaps the NPC should just invest in some more art.

A


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PostPosted: Fri Oct 12, 2007 12:40 pm 
If I remeber posison plauger are level dependant on the caster correct?


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PostPosted: Fri Oct 12, 2007 2:52 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: Miami, FL
I think it should return to based on the level of the caster. To compensate, higher level healers should be available in different locations. At least a GM healer per main city.


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PostPosted: Fri Oct 12, 2007 6:52 pm 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
Well, since the cost is based on the PC level, I don't see why it shouldn't be based on that cost and level instead of the NPC caster level.


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