I'm fine with the heal disease and heal poison spells costing markedly less.
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You missed the 4 obsidian and still dieing post.
I didn't miss your post at all. I responded to it, with the statement that NPC healers cast their spells at the level of the PC purchasing that spell. So, say you were fighting a NPC higher than you in level (usually are for leveling) the chance to remove that spell will be less because of the difference in levels. Which is why I suggested that those spells were cast at a minimum level or increasing the spellpower on them, nothingxs suggested making more higher level NPC healers and reverting to the old system, and Warlord came up with my favorite solution yet, simply reducing the cost of those specific spells from healers. I still don't think that will help the success rate, but its a fair trade for the chance that the spell will fail.