[Rebuttal - not yet Final Word:]
I'm certainly not disagreeing that Traditional Griffon == Eagle-Headed Lion Thing. But at the same time, it'll take some pretty clear unanimity among the pbase here to convince me that the language in the helpfile needs to be even firmer to exclude the notion of Griffons Who Kind of Look Like Hawks in the Face.
What are now the proposed "clade" descriptions were left relatively unedited - the examples of pronunciation, for instance, are something I left in there, but wouldn't be terribly averse to taking out - I think the line I added about the difficulty some wild griffons have with beak-unfriendly phonemes already covers the same ground.
In fact, I feel like the only fundamental change involved in my own input [except for stylistic considerations in the prose] was actually the division of the notions of clan & "clade" to begin with - while I agree with you that these are primarily historical categories, they do imply a certain vague lineage that transcends the idea of immediate clan. Nor are they meant as an end-all-and-be-all in either of those senses - the genetic diversity of modern griffons certainly does constitute a "weakness" in the system of Clades - but I tried to have 'help griffon-culture' make it pretty clear that Clades are a historical system of classification that is Mostly-True[TM] at best.
To wit:
Thuban wrote:
These ill-defined lineages, while bordering on cultural irrelevance nowadays, still hold some genealogical interest for man and griffon alike. Thus the simple division of Clades persists, though a basic understanding of the griffons' own Clan structure has surfaced among the civilized races as well.
I'm sure the truth of these things is far more complex. I'm sure Owyran griffons wouldn't have any idea what you were talking about if you started spouting off about a "Clade," you pedantic two-legged nitwit. And... if you can think of a word that you like better, that isn't unduly cumbersome, let me know. I realize not everyone finds alliteration as mnemonically-useful as I.
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Flights can then be discussed as waves of migration. I think that's a better picture, and it avoids any semblance of geneological or political structure. The next step would be coming up with brief descriptions of each that inspire.
Again, the *reason* for repurposing these categories as somewhat geneological descriptors is to keep the more direct question of griffon clan and culture open to player interpretation. To solve the problem that you yourself pretty much nailed earlier in this thread with
Forsooth wrote:
Nor does it work with what's been established in-game, that any small group of griffons is its own clan. Players have been making up clans as character backstories for years now.
...and since the political/historical content is really all that the "lost helpfiles" consisted of in the first place - I thought I'd try and make something useful from them. Historical archetypes; general templates from which one is certainly welcome to deviate.
Of course, I could always compile these things in an IC book and make the helpfiles a lot more generic if that strikes you as a more appropriate medium for such. I suppose my feeling on the subject is that this information ought to be readily accessible in some form for the benefit of a hypothetical new player who really, really wants to play a griffon but cares enough not to "do it wrong."
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I'd describe the Owyran griffons as having escaped human misuse - only to fall prey to raiders on their island. Describing them as xenophobic and essentially limited to their holy island will hopefully discourage newbies from playing them. (Griffons at open war with humankind make poor PCs.) No need to go into further details, when explorers can have fun visiting.
Sure, I can at the very least throw something like that in there near the end if need be.
Thanks again for your input.