Dulrik wrote:
I think the best way to solve the problem is to make more things in the game that can only be done when you are lower level. And make these unique actions be important and helpful to your higher level allies. That way lower level players wouldn't have to race to the top in order to be a useful part of the game. I welcome any ideas along this line.
Quoted For Truth.
I think there are several ways to approach this. One is to make, and support areas and organizations, and quests(!) expressly for low-mid level characters. An example would be the largely unused "Adventurer's Guild". This is something that can really be fleshed out. But along those lines, a guild/tradeskill based system could be geared towards the lower levelled characters (by this I'm talking 30 and below).
Another way to approach this, and will likely not happen, is some sort of ascension, or some way to multiclass.
Something I'd been mulling around in my head along the lines of open-ended quests, are the ability to have certain quests flag off others, and change the way other NPCs/people/scripts react to you. This however, is lengthy, exhausting, and very troublesome - but this could generate more differentiating characteristics between classes, characters, and skillsets.