Salandarin wrote:
Good or bad idea:
Alter two levels to be dependent on enlightenments. Level 45 and 49. These levels are significant, as they are the points at which characters become Champions and Grand Masters.
Upon reaching levels 45 and 49, the only method by which you can gain exp is through enlightenments. Upon reaching 46, you can return to earning exp by the normal methods. Enlightenments gained prior to these levels are retroactive, and contribute towards reaching the next level. That is, if you gained 5 notches of exp through enlightenments before reaching 45, you will be half-way there upon hitting 45. Any enlights gained going from 46-49 (or overflow left from 1-45) will contribute to reaching 50, and so on. The way to bypass this limit would be by hitting your character's first age tick.
ICly, the reasoning would be that you need divine favor to be considered a Champion or Grand Master of your trade. Alternatively, these levels could be viewed as a time of rest and study. This system could, in the future, be adapted/expanded to enable IMMs to send mortals on unique quests (non-scripted) to achieve these levels.
OOCly, the reasoning is that there should be more of a connection between RP and leveling than just the current enlight system. As is, RP is just an enemy to leveling. At most, this would require approximately 16 medium enlights, a goal which is very reasonable for any GM character.
Thats a decent idea but there are so many variables that decide who and who does not get enlights that it wouldn't be fair to everyone who plays the game.