Thing is, if adamantite, mithril, and energy versions of every weapon are out there, it'll be impossible to find anything that wasn't shooting sonic or negative [REDACTED] every-which-way. The problem, more precisely, is that there is no balance in representation. There shouldn't be multiple weapon types with strong stats, special damage types, and elite materials.
Issue there, is that it requires builders to have a really solid understanding of what's currently in the game, as well as an awareness of what their fellow builders are working on. IMMs love to make players happy, and it's always fun to throw in some crazy new item or two in a project to get players giddy, but in the end, it's not healthy for the game. IMMs are already busy enough as is, I'm not sure they're looking to find more ways to consume their time, especially with the mundane bureaucracy of maintaining game balance.
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