Cyra wrote:
Why do weapons need scripts to make them attractive?
Some of the best weapons out there in the game have no scripts, and do mass devastation.
The problem is that you don't have good material types. There are no adamantite or energy epees at the high end, and other weapons have been neglected this quality.
It's a simple thing that can be taken in mind when new equipment is placed in the game.
People would still prefer an energy kama to an energy epee any day. But if you offer a simple energy kama and an energy epee that HP regens or offers shield/sanc for example, some people would seriously consider using an epee.
The problem started when the subtype system was first implemented. Suddenly you saw things like the spiral wires or the archangel swords being cutlasses(I think) or longswords. People started QQing about them, turning them to some point to even kamas(the wires) and khopeshes.
Then when new lewt was placed in areas, builders wanted to create the omgelite sick items in their areas. Weapons that worked as HP regen or HP batteries were added, and instead of them being any not commonly used subtype(double bladed axes or broadswords or halberds), they were added as khopeshes for example. They didn't want to risk adding a great script and people not using the item due to the weapon subtype. So they discouraged players more from using bad stats subtypes.
So as time passed a vast range of high quality khopeshes/kamas/divine orbs/etc was added, so people started going crazy with khopesh spec etc. None bothered to add an energy bastard sword, so none even considers using a bastard sword these days.
PS: I'm happy Tregr was taken out, imagine yet another 1337 bspear in SK. We have more than enough bspears already.