Shattered Kingdoms

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PostPosted: Sat Nov 24, 2007 5:18 am 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
And my entire argument is that a simple adam/energy/diamond epee/broadsword/halberd will be used by only a few players(and probably those who don't hope to get their hands on trully phat lewt like scripted khopeshes/bspears/divine orbs etc).

An energy/adam/diamond epee/broadsword/halberd with some phat script will make even experienced players roll a merc specialized in epees for example hoping to become the uber tank(with adam armor, spec, retreat and shield block), something we surely haven't seen I think at all all these years.

And that's when the lesser stats subtypes will be used again.


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PostPosted: Sat Nov 24, 2007 8:10 am 
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My epee spec'ed merk will rock your face >_<



But hes gnome :cry:


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PostPosted: Sat Nov 24, 2007 9:30 am 
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*bounces*

Done.


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PostPosted: Sat Nov 24, 2007 11:43 am 
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How rude :cry:



So, does anyone actually agree that when/if this gets done, Dulrik allows merks to respec?


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PostPosted: Sat Nov 24, 2007 11:46 am 
Kama are NOT slicing weapons, due to the curve of the blade the weapon would become lodged in the opponent. The acctual attacking part is the back of the weapon where the blade is attached, they are a blunt attack, the blade was used to slice the nets cast on them by the samurai.

Sickles for some damn reason are super weapons when they also have a cirved blade and will become lodged in an opponent.

Any farming impliment should just be considered exotic, that would sav a great deal of trouble clasifing them as crap weapons.


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PostPosted: Sat Nov 24, 2007 11:55 am 
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I actually agree with you both. It certainly would help to alleviate some inherent imbalances between subtypes if builders didn't so uniformly

(a) build artifacts with
and
(b) reserve the most durable material types for

those subtypes widely considered the most desirable.

This is something I try to avoid doing myself, but I'm just one person, and I hate removing or changing other people's work if I can avoid it. Plus, I still get 'bug' logs complaining when I DO make a durable/scripted item of a non-1337 subtype; you just can't please everyone.

p.s. I love watching everyone geek out over RL weapons here - I'm secretly really really enthusiastic about this sort of thing.


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PostPosted: Sat Nov 24, 2007 11:56 am 
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I want a saluting landy that speaks german >_<


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PostPosted: Sat Nov 24, 2007 12:12 pm 
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And we'll call it Siegfried v4.

Here's a question. I've heard before that some subtypes are "limited". Why is this so, and how "limited" should it really be? When there are an unspeakable number of khopeshes, against say, four distinct types of no-dachi. Some would argue that the khopesh is the better weapon - so what goes into this decision about what's limited, and what isn't?


Last edited by Goldlantern on Sat Nov 24, 2007 12:15 pm, edited 1 time in total.

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PostPosted: Sat Nov 24, 2007 12:14 pm 
Escrima is also a generalization for the art, there are different variations and the name varies as to who you are studing under.


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PostPosted: Sat Nov 24, 2007 1:39 pm 
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Joined: Sat May 07, 2005 8:16 am
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Goldlantern wrote:
And we'll call it Siegfried v4.

Here's a question. I've heard before that some subtypes are "limited". Why is this so, and how "limited" should it really be? When there are an unspeakable number of khopeshes, against say, four distinct types of no-dachi. Some would argue that the khopesh is the better weapon - so what goes into this decision about what's limited, and what isn't?

I'm not sure how much detail I can go into as far as how limited subtypes work. I have asked for tools to sort weapon items by subtype and material more than once, but I cannot simply do so. I wish there were a way to easily make a db or spreadsheet of the various weapon types and their availability to kind of smooth things out, but its not really possible without an amount of work that wont be justified if those less useful subtypes aren't going to be used either way.


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