Shattered Kingdoms

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PostPosted: Thu Nov 29, 2007 2:20 am 
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SK Character: That one guy who pk'd you.
BTW: I feel weapons should be evaluated in the hands of true meelee characters. To rate axes anything but [REDACTED] because a d0rf shaman might be good at is is not good enough. Weapons that are completely useless in the hands of a merc, barb, swashbuckler, and maybe scout and rogue, classify as NOT USEFUL. Weapons that make these classes at expert level elite killing machines are TOO USEFUL. Weapons that lets say make a GM specced Merc a formidable foe = USEFUL.


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PostPosted: Thu Nov 29, 2007 11:15 am 
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90% of the people on the spreadsheet dont know what they are talking about.


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PostPosted: Thu Nov 29, 2007 11:27 am 
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Rial wrote:
90% of the people on the spreadsheet dont know what they are talking about.


Or you don't.


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PostPosted: Thu Nov 29, 2007 2:46 pm 
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Rial wrote:
90% of the people on the spreadsheet dont know what they are talking about.

That's why I didn't contribute. I have not done nearly enough testing to contribute valuable input on such a matter, and it's obvious that the same is true for many people on that list.


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PostPosted: Thu Nov 29, 2007 4:54 pm 
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Tragonis wrote:
BTW: I feel weapons should be evaluated in the hands of true meelee characters. To rate axes anything but [REDACTED] because a d0rf shaman might be good at is is not good enough. Weapons that are completely useless in the hands of a merc, barb, swashbuckler, and maybe scout and rogue, classify as NOT USEFUL. Weapons that make these classes at expert level elite killing machines are TOO USEFUL. Weapons that lets say make a GM specced Merc a formidable foe = USEFUL.


I remember Hianchi's last giant shaman used to put a hurt on my swashbuckler with a flail.


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PostPosted: Fri Nov 30, 2007 12:24 pm 
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Think of the spreadsheet as a very long poll. It's my way of gauging the player base's perception of each weapon. Of course perception isn't always going to be fact. I will compare perception against the factual stats of each weapon to see what changes are actually justified. And I appreciate that some people are providing comments about each weapon, because those will help guide any changes that I actually decide to make.


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PostPosted: Fri Nov 30, 2007 2:29 pm 
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Location: Tennessee, U.S.A
Tragonis wrote:
BTW: I feel weapons should be evaluated in the hands of true meelee characters. To rate axes anything but [REDACTED] because a d0rf shaman might be good at is is not good enough. Weapons that are completely useless in the hands of a merc, barb, swashbuckler, and maybe scout and rogue, classify as NOT USEFUL. Weapons that make these classes at expert level elite killing machines are TOO USEFUL. Weapons that lets say make a GM specced Merc a formidable foe = USEFUL.


The only problem with this is that even among the so called "melee" classes, some weapons are more powerful in the hands of a rogue than say a merc. Pigstickers for example are pretty wicked in the hands of a rogue, not the hottest for any other melee class.

I tried to rate the weapons for all classes. Because obviously the amount of attacks each class gets comes into play with weapon speed as well.

Really slow weapons like axes may not be the best for mercenaries or other 4 attack classes, but you put a battle-axe in the hands of a dwarf scout who hits all 3 attacks with it, it then becomes far more useful for the scout than the merc.

I think you just hate axes, 1 on all of them? You're a dwarf Ben, have some pride! :p


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PostPosted: Fri Nov 30, 2007 3:39 pm 
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A dwarf scout with a battleaxe...in front row...is a dead scout, no lie.


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PostPosted: Fri Nov 30, 2007 6:38 pm 
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Goldlantern wrote:
A dwarf scout with a battleaxe...in front row...is a dead scout, no lie.


Against other melee classes sure, no reason you can't hack down a caster though. Not to mention they're perfectly viable for leveling.


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PostPosted: Fri Nov 30, 2007 7:56 pm 
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I've read a bit through this thread and I'd like to take a moment to address a historical oversight that yana and rial have completely butchered.

Scotsmen used claymores for about 4-6 swings then they tossed it asside and used their smaller weapons like a long or short sword, mace, or a dirk. Claymores were developed specifically to use against men in heavy plate. The sheer size and weight of a claymore made it a brute strength weapon. There was no real finesse involved in it. There also was no recoil. When you swung a claymore it cut through heavy plate. That's all it was, a huge blade designed to hack straight into the guy inside armor. You didn't stab with it. You swung it in an arc with all your might.

Given it's wieght and size most people could only swing it a few times before they were tired. They then used their smaller swords.

You can't really parry a claymore very effectively either. It would cut right through your weapon. The best idea was to just get out of the way.

Dirks were made specifically to stab human beings btw. Totally pvp and not pve. =p

And axes suck except for the greataxe. Hatchet should be a throwing weapon and that should be it's primary use.


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