Baraka wrote:
Malhavoc wrote:
I figure that scouts can make bolts so crossbows should be makeable too. Just change the needed materials you have to buy/find.
Bolt - Shaft (wood or metal) + arrowhead (varying materials in game/ IRL metal or stone) + flight (feathers, wood or metal possible)
Overall, mostly objects you could obtain rather easily
Crossbow - bow + shaft + stock + trigger mechanism + string
The trigger mechanism is the hard part here - how is a scout supposed to manufacture a working, REUSABLE trigger out of twigs, vine and animal parts?
Ballista would be more feasible for the same amount of lag, doable only by giant scouts of course. Get two trees, bend one on top of the other, tie them together, get a really huge honkin string, fire the soon to be create ballista bolts with your new massive giant-sized ballista. accuracy = 0
Yeah because my scout is the [REDACTED] and magically finds a million diamond fragments. And because my awesome is more than you can understand I take my bare hands the same ones that owned Chuck Norris and I mold these raw hunks of mineral into sharp pristine arrowheads.
Crossbows are not that hard to manufacture. Stock=wood, trigger=metal, bow+string=well obviously a bower could make this.
IF someone took the TRADESMAN trade as a bower then he should be able to make crossbows. You defeat your own argument with faulty logic. Honestly, it's a fantasy game. We are striving for realism in a world where fey creatures exist and people NEED tools to dig
.
I'm still in support of TRADES. Because trades open the one thing that could bring another link to people. Guilds. PC merchants that don't just sell a few herbs or spells. But people that genuinely come up with crafted results of work. It puts a new market and a new way to interact. Two characters never before able to reach a middle ground and whom always fight find a semblance of understanding in the counterpart by learning they share the same guild. Options is what people have been screaming for, and this will allow for that to come about.