Achernar wrote:
The thing is, all this work has already been done. So, we have a subtyping system. Any new system will be that much more time consuming to retrofit all weapons to, as well as give builders too many options to really be viable. There is already a movement to adjust some subtypes. I just would like to see a movement away from the kama. I'd like to see a mercenary be dangerous with any weapon they specialize in, even if the subtype isn't a great choice. Even so, there's also a movement to bring subtypes into a more congruent availability. I don't want to throw out the entire system that's already in place. I think it needs to be revised, but I guess that constant revision is what I like about SK. Not the fact that its perfect, just that variables are sometimes adjusted and it can alter parts of the game pretty strongly. I hope this experiment yields the result of making all subtypes valuable in certain instances.
I think the weapon subtype system is wonderful, but builders just tend to stick to certain types of weapons. I didn't like the fact that the only good weapons I could find with my swashbuckler were things like khopesh and kama.
I don't think available things need removed, just there needs to be focus on other subtypes as well. What about the epee, rapier, cutlass?