Dulrik wrote:
cross-area quests in each zone that introduce you to the next appropriate levelling area up the chain
That's very open minded. I had thought similar ideas from MMOs were shunned. SK could be more environmentally immersive if the NPCs take more identity and show cultural differences.
For example, the first time I went through Kytar, it had left me with a long lasting impression of the Empire. The way the instructors treated 'me' (i.e. new character) was unique, and it gave a sense purpose to Imperial newbies. It told a 'story' of how they will be treated, what they are worth, and what's to be expected. They came out as "recruits" or "reservists", and they get a quest to goto the next zone from the commandant, but the quest chain ends there, undesirably.
Another example is Sukra, as mentioned already. It is a great idea for new players to defeat a bunch of monsters, and when they are strong enough, they can defeat that bigger monster for a quest item, and return the item for a small reward. More of the same can be implemented to promote history and story of both racial differences and SK culture.
Take the old Caverns of the Undead between Ayamao and Taslamar for instance. I know it doesn't exist any more, but that was such a cool zone. We had to best a bunch of monsters in order to advance. When we got to the end, we had to acquire a mean to enter the last boss' lair, defeat him and get out. That was a lot of fun. SK could have quests to defeat that boss from both lighties' side and darkies' perspectives, with different stories spun for that 'dungeon', the NPCs there and boss.
In the past, when there have been onwards of 60-80+ players, the cabal members at the time showed the new comers their cabal culture, history, or "lore". Now most of that Druid/Fist/MC lore is probably lost. Some cabals these days give the feel of different factions with different skillsets - the driving forces behind them seems soft. Cabal HQs are right in the open; they all look familiar and similar, players ranging different races and cultures meet up and greet each other like a big family.
Empire could have more NPCs showing distaste for Taslamar and its people, some can even explain why Taslamar exist. Ch'zzrym could have quests to kidnap surface elven children, quests to drive along the enmity in SK. Meanwhile, Sith'a'niel can have quests for players to go free those children in Ch'zzrym, etc etc. Griffons too, what happened to them? They used to be popular.