Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Thu Nov 28, 2024 7:37 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 29 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject:
PostPosted: Sun Dec 30, 2007 9:46 pm 
Offline
Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Tick-lag Monster is back in town, occasionally showing up during cross-over, and it's becoming pretty taxing during gameplay.

What happened? SK didn't use to have tick lag.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Dec 30, 2007 10:52 pm 
Offline
Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
It did for me. The gameplay has slowly been getting as bad as before, and now I'm starting to wonder if it's even a bit worse. I'm not sure what has changed.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Dec 30, 2007 11:16 pm 
Offline
Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
To clarify, there was 'tick lag' before the most recent change of hosting, what I meant was the SK we played years ago. Not trying to be cliche here, just making an observation that tick lag is back (for me).


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 31, 2007 12:17 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
The new server is better in many ways, but worse in others. It's better because we have much better connections to the internet and it's a much faster more modern machine. It's worse because it's a virtually shared server with a limit on CPU usage. If other users, who are probably webservers, suddenly get flooded with traffic, our processor usage may get throttled down temporarily.

Unfortunately, the server is no longer free. Running the mud is now an item on my budget and I had to choose the option that I could comfortably afford given the current donation level. If we get consistantly higher donations, we can upgrade to a more dedicated machine.

In the meantime, I'll just have to do daily reboots to make sure we don't keep a bunch of left over trash in the game that has to be updated. I've written a scheduler to do automated reboots specifically for that purpose.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 31, 2007 12:24 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Yeah... so if anyone wants to make a comment about the reboot that just happened, that was human error on my part, not a code error. :roll:


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 31, 2007 12:25 am 
Offline
Mortal

Joined: Thu Dec 27, 2007 10:35 am
Posts: 29
Shame on you sir, shame


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 31, 2007 12:26 am 
Offline
Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
I was just about to say ... 'LOL' :p


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 31, 2007 12:39 am 
Offline
Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
+1 for hearing and acting on our concerns


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 31, 2007 3:12 am 
Offline
Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Dulrik wrote:
Yeah... so if anyone wants to make a comment about the reboot that just happened, that was human error on my part, not a code error. :roll:


Much appreciated human error.

Do it again!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 29 posts ]  Go to page Previous  1, 2, 3

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 49 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group