Shattered Kingdoms

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 Post subject: Death & Ghosts
PostPosted: Wed Jan 09, 2008 10:14 pm 
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Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
Two ideas with the same goal: making death more newbie/lowbie friendly.

Teh_Peso wrote:
Ghosts should speak in godtongue >_<, so everyone can understand!

I like this idea. It would eliminate often-frustrating language barriers between lowbies and priests that don't have all their languages mastered. The only potential problem would be ghosts mimicking immortals. There would need to be some differentiation between ghosts and immortals.

Alshain wrote:
In fact, perhaps this should be automatic for status > Novice < Journeyman?

Why not make an auto manifest toggle? Set it to "on" as default. By the time they know how to switch it off, they'll probably know that they need to manifest after death.


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PostPosted: Wed Jan 09, 2008 10:16 pm 
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Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Because half of the time the person that just died might not even have enough mana to manifest, and even if they do have enough mana to manifest depending on the class/race that manifest might only last one tick.


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PostPosted: Wed Jan 09, 2008 10:28 pm 
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Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Cultural diversity is one of the strong selling points of SK. Not being able to understand each other perfectly encourages language learning at early age and enhances racial discriminations. Ghosts that speak universal would really take a big chunk out of that.

Previously when the auto manifestation idea was suggested, the idea that went along was that the mana cost would be 'free' for the duration, until death arrives to take ghosts. During this time the ghost also cannot move. Those that don't manifest can move.


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PostPosted: Wed Jan 09, 2008 10:31 pm 
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Location: Ithaca, NY
Minette wrote:
Cultural diversity is one of the strong selling points of SK. Not being able to understand each other perfectly encourages language learning at early age and enhances racial discriminations. Ghosts that speak universal would really take a big chunk out of that.

The vast majority of characters speak every language - and most of them are fluent in all of them. At best, languages are currently just a hindrance to lowbies and a different color text for everyone else. Death sucks enough that I don't think it needs to be kept down in the name of cultural diversity.


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PostPosted: Wed Jan 09, 2008 11:15 pm 
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Joined: Thu Oct 28, 2004 7:18 pm
Posts: 452
I prefer the idea of ghosts being audible even when not manifested. You can hear ethereal, camouflaged, hidden, or invisible people, why not dead people? And the dead can send tells, manifested or not. Why not let them have 'says' too?


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PostPosted: Wed Jan 09, 2008 11:28 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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Location: Hiding
I see dead people >_<


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PostPosted: Thu Jan 10, 2008 8:18 am 
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Joined: Thu Sep 06, 2007 10:28 am
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I see no problem with ghosts being heard while not manifested.


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PostPosted: Thu Jan 10, 2008 9:12 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
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Whats the point of manifest then? :-?


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PostPosted: Thu Jan 10, 2008 9:57 am 
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Joined: Thu Sep 06, 2007 10:28 am
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So you stick around longer. If you don't manifest you go to the river pretty quickly. Plus then they can see you emoting if you want. Or see what you look like/who you are.


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PostPosted: Thu Jan 10, 2008 12:34 pm 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
You can aslo manifest directly to people you know in order to more effectively communicate. Dead tells are easily interupted without spirit sight.


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