Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Whistle command
PostPosted: Sun Jan 13, 2008 2:58 pm 
When in the same area as your pet, you should be able to whistle for them and have them come, either immediately using some sort of goto command, or just have them try to make it back themselves. This saves time for newbies, and it stops you from having to find your pet when you've lost it somewhere in a maze-like area.


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PostPosted: Sun Jan 13, 2008 4:02 pm 
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Mortal

Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
I love this idea.


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PostPosted: Sun Jan 13, 2008 4:14 pm 
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Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
+1 to good idea


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PostPosted: Sun Jan 13, 2008 4:49 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I love this idea


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PostPosted: Sun Jan 13, 2008 4:58 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
+1 for good ideas.


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PostPosted: Sun Jan 13, 2008 5:45 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 794
Location: New Jersey
This idea sucks.


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PostPosted: Sun Jan 13, 2008 5:50 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Summ97 wrote:
This idea sucks.


c 'charm' chauld
o chauld rest
*run away*
whistle


ZING!

>_<


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PostPosted: Sun Jan 13, 2008 7:24 pm 
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Mortal

Joined: Sat Apr 07, 2007 6:28 pm
Posts: 560
Location: Noir york city, New york
I like this idea as well.


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PostPosted: Sun Jan 13, 2008 7:35 pm 
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Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
I would love to see an idea like this!!!


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PostPosted: Mon Jan 14, 2008 12:45 am 
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Immortal (Inactive)

Joined: Mon Dec 31, 2007 10:39 pm
Posts: 198
Location: Behind you, look!
How deliciously Shadow of the Colossus. I want this!


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