Shattered Kingdoms

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PostPosted: Sun Jan 20, 2008 6:55 pm 
TheCannibal wrote:
Although...when you think about it...wouldn't a chainmail coat be a lot heavier than a chainmail belt? It sort of makes more sense the way it is.


Yes, but over a much broader surface area, with a lot more muscles able to, dare I say, shoulder the burden.

Yes! I dare!


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PostPosted: Sun Jan 20, 2008 7:17 pm 
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Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Ok, to clarify-

what about the heavy armor containers right now for the waist slot? Like steel scabbards? Those clearly lower your skills if you're a non-heavy armor class, but do they also give you added protection?


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PostPosted: Sun Jan 20, 2008 8:54 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
If there are steel scabbards for the waist, I feel that they should be bugged. Waist is meant to be an armor slot. If you wear a container on that slot, you are walking around with a completely unarmored belly. Are there people actually wearing that voluntarily right now?

Also, there may indeed be a chainmail coat, but if it is worn about the body, it will not provide you any armor protection, even if it is type armor. That's also what I consider to be a building error.


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PostPosted: Sun Jan 20, 2008 10:02 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Dulrik wrote:
If there are steel scabbards for the waist, I feel that they should be bugged. Waist is meant to be an armor slot. If you wear a container on that slot, you are walking around with a completely unarmored belly. Are there people actually wearing that voluntarily right now?

Also, there may indeed be a chainmail coat, but if it is worn about the body, it will not provide you any armor protection, even if it is type armor. That's also what I consider to be a building error.


Yes, the steel scabbard that is sold at the general store in Nerina.


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PostPosted: Sun Jan 20, 2008 10:40 pm 
How about that girth of lucent plates that's been in the game forever, that's a container too.


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PostPosted: Sun Jan 20, 2008 11:11 pm 
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Joined: Wed May 29, 2002 8:08 am
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Location: Tennessee, U.S.A
There are tons of waist containers.

But I approve of this, just switch the slots up, any material worn about body, armor class material about waste.


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PostPosted: Mon Jan 21, 2008 4:45 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Jardek wrote:
How about that girth of lucent plates that's been in the game forever, that's a container too.


I really don't think this is true.


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PostPosted: Mon Jan 21, 2008 5:29 am 
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Joined: Tue May 31, 2005 8:29 pm
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Location: 25^N, 18^W
There are enough reasons to let the belt slot as it is and equally enough to change it. I agree with Cannibal that wearing a heavy backpack and fighting (as a light armor class) is much worse than wearing a heavy belt and fighting. On the other hand there used to be times when fighting classes were looking for adamantite belts (as I have twice pointed out in the past) because sorcerers were using/hoarding some of them. A good solution would be to change the few adamantite/adamantine waist containers out there that have no ac to actual belts. I can think of three at the moment and more that are steel/tanso. Otherwise it will work as a nerf for shamans/rogues/swasies/bards.

edit: The change has already taken place so nevermind. :P


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PostPosted: Mon Jan 21, 2008 7:05 am 
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Mortal

Joined: Sun Dec 07, 2003 1:51 am
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Location: Denmark!
ObjectivistActivist wrote:
Jardek wrote:
How about that girth of lucent plates that's been in the game forever, that's a container too.


I really don't think this is true.


He's thinking of the girth of oval plates.


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PostPosted: Mon Jan 21, 2008 8:02 am 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 873
Location: Missouri
The change would obviously make sense; I think it'll require, however, some imm to go through hundreds of waist-type containers to modify them.


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