Shattered Kingdoms

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 Post subject: Hellions and dominates
PostPosted: Mon Jan 21, 2008 3:15 am 
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I think concentration cost for hellion dominates should be lowered a bit so we will see more different helly rolls.


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PostPosted: Mon Jan 21, 2008 3:37 am 
I disagree.


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PostPosted: Mon Jan 21, 2008 3:53 am 
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It is almost impossible to hold a dominate over a longer period of time as a hellion. I really think it should be lowered a bit.

Could you argue why it shouldnt?


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PostPosted: Mon Jan 21, 2008 4:01 am 
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I disagree too. Domination should be something not too easy to hold. I love the hellion class, and that is why I would not like to see something implemented that would all of a sudden give it an OP blast. When this happens to a class, it lasts for a month, a maximum of two and then it eats the nerf-bat in the face.


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PostPosted: Mon Jan 21, 2008 4:13 am 
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Hellions are too spoiled to receive a bonus.

In fact they got a bonus with the cancellation spell being nerfed against domination. Take what you can get man.

Now all you have to worry about is those overpowered cloth priests.


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PostPosted: Mon Jan 21, 2008 5:16 am 
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As it stands right now, the concentration factor for dominate is the only non-rp reason to play a delf hellion.

I'm currently not in favor of lowering it. I can personally attest that hellions can do just fine without them.


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PostPosted: Mon Jan 21, 2008 5:36 am 
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Half of the characters on the MUD at any given time are Hellions thanks to the pole-axe can cleave change.

Lets not give people more of a reason to play that class.


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PostPosted: Mon Jan 21, 2008 7:12 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Lakir wrote:
Half of the characters on the MUD at any given time are Hellions thanks to the pole-axe can cleave change.

Lets not give people more of a reason to play that class.


If people are going around using pole-axes to cleave, they are super noobs.


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PostPosted: Mon Jan 21, 2008 7:34 am 
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A GM scout was taken to 3% with a cleave from a pole-axe.

I'm not so sure that speed or accuracy matter when your foe only has 3% life left.


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PostPosted: Mon Jan 21, 2008 8:16 am 
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I have to agree that the gagillion hellions on the mud right now seem to be doing fine. I don't think they need a boost at all.


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