Dulrik wrote:
Adder wrote:
Is it a straight 50% more damage modifier when resting?
If so, we could remove that and instead make all attacks more likely to land. The basher and the bashed would both gain a negative modifier to dodging, shield blocking, parrying, and reflex saves.
That way attacks don't magically do any more damage, but they do have a greater likelihood to hit.
I'm reviewing the code and I think that this extra damage affect was not actually intentional. I'm pretty sure the point was for people to take more damage on the opening attack (aka not in position fighting) and even more if they were asleep at the start of the battle. It seems likely to me that somebody thought bash should make you position resting without considering the ramifications of that change. (While that may have been me, I don't think it was. There were a lot of strange changes to the code in the pre-alpha days before I got involved.)
I don't have any proposed changes for this right now. It would be a big change in the way combat works. I kind of like less damage and just have it be a better chance to hit. Also, people should still get extra damage on an opening attack.
Discuss. I never knew about the fact that being bashed causes you to receive 50% more damage, so this completely changes the way I look at mercs and barbs, too.
The penalties to being bashed, or succeeding at a bash (these are very rough, look at them in a general sense):
-small penalty to dodging
-small penalty to shield blocking
-moderate penalty to parry
-small penalty to reflex saves
Probable consequences of this:
-Mercs, barbs and pets all do less damage on average.
-Casters get slightly stronger because their pets tend to live longer.
-People will be less likely to use bash senselessly in PK.
There are many more consequences, but I'm still trying to get my head around them.
Vote yes if you agree with the
spirit of my idea. Details (amount of and which penalties to apply) can be changed.