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Also note that elven mercenaries are more dexterous than deep-elf mercenaries for some reason.
The reason being that they actually have more physical straining traditions than deep-elves, who live in caves.
IMO, both these races need a boost. Not because they're not balanced with the other races stat-wise, They're perfectly fine. The problem is, there are huge rp limitations to both delves and elves which pretty much cripple them in many aspects of the game.
True, elf or delf mercenaries are not the best that may come about, but you can still roll one for RP reasons. Thing is, given the RP limitations, then the mechanic limitations, and the racial weaknesses, the list of -'s gets too long for someone to actually play this combination for long, given the way SK is currently played (omg I must mastar every skillzor and find l334 peekay comboz) by most (and by most I mean 51% or more)
Imo, what elves and delves need are unique things to them. Items that crumble in the hands of any other race, specific skills or spells available only to them, areas only they can enter. Not so many that will make everyone stop playing any other race and go elf/delf, but a few things that will give them an edge enough for people to play something other than the typical delf necro/sorc or elf paladin/sorc/bard