Gilgon wrote:
And - if one of those NPCs breaks my intimidate, and I flee, it has to roll another attempt to break my intimidate.
I agree this is a smart way to use intimidate, but its this kind of thinking and playing that makes me unable to take characters that use these kind of 'tricks' seriously in-character.
I mean, Imagine reading a book:
A dark knight, strutting around a city scaring off every attacker. Then, one noble guard grits his teeth and manages to attack him! - The dark knight runs away. the noble guard gives chase, but after the next turn, he cowers away from the fleeing knight.
To me this is as lame rp-wise as the trick that caused a certain cabal skill to be nerfed when you played keroc.
But then again, this is just my personal opinion.
Cyra, as for what use the intimidate skill is, Do you know of any other class that can make a paladin be -forced- to RP being scared shitless? I know that people won't RP intimidation properly 95% of the time, but if they actually did, Intimidate would mean no enemy to the hellion standing close to him should be able to be very relaxed. Even in negotiations.
Mechanics wise i will agree with DA and Gilgon. Intimidate is fine.
Rpwise I suggest intimidate starts being roleplayed more by those who get intimidated.
Imagine reading a book where the noble knight dies 3 times a day or the 'dark knight' dies 3 times a day and death means absolutely nothing besides losing your armor.