Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Feb 04, 2008 8:23 am 
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Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
The Mighty Fluffball wrote:
WANT


x2!

This would make it so that player run gatherings would be possible to be nice and clean too. That way we don't have to bug IMMs for a gag every time we want one. It would make ceremonies seem much more somber. Ohh, how I want this! The combination of quiet mode and ignore mode would make it so my character could be super focused on what is happening in the room at that time.


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PostPosted: Mon Feb 04, 2008 8:48 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I believe its going to go under the nospam heading, instead of auto, but I believe its in the works.


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PostPosted: Mon Feb 04, 2008 9:51 am 
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Achernar wrote:
I believe its going to go under the nospam heading, instead of auto, but I believe its in the works.


Huzzah! There shall be much celebrating. :drunk:


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PostPosted: Mon Feb 04, 2008 10:43 am 
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Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
YES!

Can we do this for scout arrowspam too? God I hate that.


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PostPosted: Mon Feb 04, 2008 12:26 pm 
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Can look spam be included in the new spam filter option? There was a ton of look spam at the ball. So much so that I didn't want to look at anyone so I didn't add to it. I wanted to see if people were wearing anything cool like dresses or tuxedos.


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PostPosted: Mon Feb 04, 2008 1:35 pm 
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Joined: Sat Jul 16, 2005 7:50 pm
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Dulrik wrote:
After seeing some of the RPs lately, I have been getting more motivated to put in a new 'nospam rp' mode. I could have it gag messages like:

- get/equip
- eat/drink
- rest/sleep/stand

Any other ideas?

There's a lot of this type of spam:

1. You hear foot steps nearby.
2. Equipment echoes such as: You hear the distant fury of battle.
3. Room enter and leave messages: A noisy male halfling walks north. + A noisy male halfling walks in from the north.
4. People looking at one another.


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PostPosted: Mon Feb 04, 2008 2:32 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Mourning Song wrote:
Oh and on a side note D...I don't know if you did it on purpose or not (I think you did personally),but the mask you choose for me will live in infamy. Finally SK had a legitimate smiling griffon. :P

You requested a festive mask and the smiling mask was the only one that hadn't been given out a 3rd time already. So it was a coincidence. But I DID immediately recognize the irony and I mentioned it to the other imms online and we all got a good laugh out of it.


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PostPosted: Mon Feb 04, 2008 2:51 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
Mourning Song wrote:
Oh and on a side note D...I don't know if you did it on purpose or not (I think you did personally),but the mask you choose for me will live in infamy. Finally SK had a legitimate smiling griffon. :P

You requested a festive mask and the smiling mask was the only one that hadn't been given out a 3rd time already. So it was a coincidence. But I DID immediately recognize the irony and I mentioned it to the other imms online and we all got a good laugh out of it.


It was the first time I could actually not tear my hair out in frustration at seeing a smiling griffon. :lol:


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PostPosted: Mon Feb 04, 2008 3:24 pm 
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Lolth wrote:
I tried attending, but when I got there and saw the crowd, (having changed my description to remain unrecognised,) I was a bit surprised. I thought, like most people, that the NPC handing out the masks would've been scripted. If anyone had looked at me while standing there waiting patiently for my turn, my disguise would've been blown off. Sort of beats the purpose of anonymity.

It never occurred to me to have a scripted doorman. For one thing, the scripts to transform a generic mask into a specific mask wouldn't have been able to be triggered from a NPC. Also, since it's a roleplaying event, I thought it would be better to be able to RP with the doorman.


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PostPosted: Mon Feb 04, 2008 3:27 pm 
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Location: Redwood City, California
Erevan wrote:
YES!

Can we do this for scout arrowspam too? God I hate that.

The proposed RP-enhanced gagging feature would also be a new category of nospam, as was previously said. I think scout arrowspam should probably fall under one of the existing nospam combat options?


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