wortsenawl wrote:
I am opposed to the idea because it will further the already mammoth gap between the current crop of 'elite' players and the less experienced. It is already hard enough to go toe to toe with a GM character played by an experienced player, they don't need another boost. Were all character played using IC information only then fine, but they aren't. If every character was played as a newbie they wouldn't be able to GM in 50 hours, but they aren't. People don't 'seek' out new areas, they just wander off to these places and no them by 'instinct'. That however is a different argument altogehter.
This game needs things for the lowbies so that they feel part of Pyrathia. GMs are already at the forefront of major RPs and get to be involved, generally speaking, in the more jucier aspects of GRPs.
I've noticed this before, or atleast the gap that people speak of. My Hellion is currently near Champ, and I'm a bit new to the PK thing. I can go over scenarios with stats and numbers in which the outcome in the outcome i SHOULD win the fight / PK, but rarely does it go that way when I actually go to initiate my plans.
My hardest part right now is the large battles (ie group pk) and simply keeping up with the text. That and also running / fleeing. The moment someone flees from me, they're gone. I can never catch them as most people that I end up going after have substantially more experience in the mud than me and can navigate every city with their eyes closed. In which case they come back later and i get one shotted from full health. [Bleh to that.. but eh.]
In any case, the main thing is, I agree that level thieves should be disabled after a certain point, because right now, a GM has massive gaps over most mentors / masters. I mean, we can't even wear adequate gear that will protect ourselves unless it's low tanso that's fully enchanted. Granted that's good, but it's not always available to every player, especially those that are kill on sight in a certain city. Where as, you go up against a GM and chances are their weapon is usually fully enchanted as is their armor. Most of my spells bounce right off or are avoided etc. That however is just my rant and yeah, I got a bit off topic. Main thing though, I would agree. Champ 1 or so would be a good cut off for the level thieves.