wortsenawl wrote:
witherwood wrote:
...but as I said, complaining about it will not aid you. My advice: go do something about it in game.
To be fair, I don't think it is so much a complaint as pointing out the current way many players operate. That is the current state of the game and one of the things that people find frustrating.
Yes, my post wasn't intended as a complaint from my point of view, but an attempt to explain the transition from someone who is "just happy to play the game even if they never level and never win any fights" to someone wanting to take their play to the next level.
Addressing specific points witherwood brought up-
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Guess what? Most of the time knowing where this stuff comes from is pointless (skins being somewhat of an exception). Do you really want to know where it comes from? PK.
Perhaps it often comes from PK, but when the items are destroyed or used up, the people with the knowledge of where to get them are the ones who will be able to get them first through non-pk means. Since the items are rarely just sitting in their locations, it is very difficult to find the location IC without being told. Nevertheless, knowing the spawn locations is a great advantage.
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As for levelling, honestly, if you hit different areas and get people to go with you, you'll level plenty fast. It might not be GM in 50 hours, but who cares?
Who cares? People who don't like to waste time when they know there is a better way. The best players obviously care about their leveling speed otherwise they would not be pushing the time-to-GM to such low extremes.
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You aren't forced to do any such thing. Guess what? Leaders don't have to be physically strong. That is what they have followers for. You certainly have to have something to back up your right to lead, whether it be a superior intellect, great charisma and a knack for leadership, maybe you're a tactician, or maybe some of each.
Of course you're not normally forced to step down because you don't know the ins and outs of the game, but it does make it difficult to play a "wise old" character when the new characters seem to be born with the knowledge you've acquired. Even worse if they know more than you. What a weird situation when a knight asks his squire to show him how to navigate the outer planes.
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Ah well, I suppose some people just won't let go of their sense of inadequacy and just play for fun. You want all that neat stuff? Earn it. RP for it, PK for it, steal it, beg for it for all I care, but do it in game. Crying about how life isn't fair on the forums isn't going to help much.
SK is a game for fun, but it is also a competitive game. It is not a "sense of inadequacy" to acknowledge that some players of the game have knowledge of areas, items, tactics and quests that give them a distinct advantage over you.
Extremely rare is the player who does not use his personal knowledge of areas and items to enhance his individual characters. Surely there are some admirable exceptions, but using one's vast encyclopedic knowledge of SK to better a new character is not something looked down upon by the playerbase the way patroling or killing lowbies is. I don't think it necessarily should be looked down upon or ever will be.