Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Feb 24, 2025 8:21 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 61 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject:
PostPosted: Mon Mar 17, 2008 3:58 pm 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I would still like to see simple quest like: Go kill 10 stumpy halflings and at the end of it, you get xp for 15. Quests are the key to make leveling nicer. Killing 100mobs for a quest is always better than killing 100 NPCs to lvl.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 17, 2008 3:59 pm 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Erevan wrote:
Changes to fame/notoriety as follows:
Killing someone 1v1 = + fame.
Dying to a group of higher numbers than you = +fame.
Killing notorious person = +fame
killing famous person = -fame, unless you have the same 'degree' of fame with person you killed.
Killing lower level person than you = +notoriety


That's kind of a cool idea, and could be expounded upon. The bolded one is crap though, famous or not, some people have valid reasons to kill said famous person.

For a literary example, Achilles was insanely famous and not just among the greeks, while Hector was fairly famous himself, but mostly just among the Trojans, let's warp the story a bit and say Hector succeeds in killing Achilles. In your scenario he'd gain notoriety for that?

I also don't really agree with the killing a lower level person scenario, lots of people engage in PK around master level, for a GM to kill a master whose an enemy and be punished for it is quite lame.

The idea in general is kinda neat, but it would require a massive amount of fleshing out before it was implemented.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 17, 2008 5:36 pm 
Offline
Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
Jardek wrote:
Heh, that was almost as long as something your character would say, Erevan!
Thank you, that means I'm playing the role of elven high priestess well :D


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 17, 2008 5:51 pm 
Not necessarily. Lots of words don't necessarily say more than a few. They're just more to listen to her drone on about.

blah blah blah


Top
  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 17, 2008 7:41 pm 
Offline
Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
to lakonizin esti filosofin - Ancient greek quote that basically says the less words you use to get your point across the better.

With elves, having ages and aaages in their disposal, things are a little different maybe :p


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 17, 2008 7:56 pm 
The important thing are the ideas mentioned in this thread. I wouldn't mind having an immortal take a look at them and telling us whether any of them are going to be implemented.


Top
  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 18, 2008 4:10 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I posted in this thread. I'm looking. I guarantee you Dulrik probably thinks that leveling is still too easy. I remember playing Dragon Warrior - you got levels by killing the slime. Then the red slime. And then some drakees. You wouldn't find anything deadly unless you wandered really far or into a dungeon. I just want SK to be a little more that way. The same feeling is in many video game RPG's. I don't mind a fame or notoriety system, but that's going to take years. I am willing to adjust NPCs or areas so they can fit for better leveling, provided the arguments are specific and well thought out. I really wish I could make more NPCs stun at lower levels so even if you take on something dangeorus its not a corpse recovery.

I wish you could reach journeyman in a few hours and then the experience required gets higher after that. A journeyman character is still basically useless and that's why it shouldn't take a huge amount of effort to get one.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 18, 2008 4:19 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Quote:
I guarantee you Dulrik probably thinks that leveling is still too easy.



This is the problem, isn't it? Doesn't matter what individual imms think, if the implementor is doing things to continually make harder what's already too hard/much of a pain in the [REDACTED].

Band aid solutions work to a point, but largely will be completely ineffective as long as the person calling the shots is against the aim they're directed at.

This:

Quote:
I wish you could reach journeyman in a few hours and then the experience required gets higher after that.


will probably not be possible until the above problem is solved.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 18, 2008 4:46 am 
Offline
Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
Achernar wrote:
I posted in this thread. I'm looking. I guarantee you Dulrik probably thinks that leveling is still too easy. I remember playing Dragon Warrior - you got levels by killing the slime. Then the red slime. And then some drakees. You wouldn't find anything deadly unless you wandered really far or into a dungeon. I just want SK to be a little more that way. The same feeling is in many video game RPG's. I don't mind a fame or notoriety system, but that's going to take years. I am willing to adjust NPCs or areas so they can fit for better leveling, provided the arguments are specific and well thought out. I really wish I could make more NPCs stun at lower levels so even if you take on something dangeorus its not a corpse recovery.

I wish you could reach journeyman in a few hours and then the experience required gets higher after that. A journeyman character is still basically useless and that's why it shouldn't take a huge amount of effort to get one.


I agree. I currently have 42 hours into my character and I'm just now hitting Veterean level..I spend most of my time in RP because grinding NPCs sucks and I've not seen a lot of low level quests. One in morea comes to mind, but it's good for a one time, nice bonus exp. The way NPCs are nowadays, it's tough and expensive just keeping armor as anything actually your level is ripped to shreds by the daggers most NPCs throw nowadays, unless you're of course heavy armor.

All in all, making levelling more annoying does not make it anymore difficult. It only aggravates the player, and if you spend too long levelling, the person will take the next train to a more casually suited game.

Edit: Not only that, but everyone is always telling me to save quests for the later levels..


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 18, 2008 5:34 am 
Offline
Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Have to remember, Dulrik bases the games ease of leveling off the Twinks/Vets that speed through levels cause they know the system inside and out and usually have a hookup on the way. Sadly though, this train of thought and adjustment screws the new players.

Though I will say this, leveling now is far better than what it was in the past, unless you knew the spots to train back then (Which were all nerfed).


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 61 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 118 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group