Shattered Kingdoms

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PostPosted: Tue Mar 18, 2008 7:17 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
No, that is not what I am saying. I guess I should of said, "received less xp," instead of negative xp.

Here it is: If you are a lightie and you hurt a darkie, you get a certain percentage more xp. If you are a lightie and you hurt a darkie, you a certain percentage xp reduction.

You can switch lightie and darkie and it will be the same.


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PostPosted: Tue Mar 18, 2008 7:18 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Batting a thousand today.

What Muktar is stumbling horribly in saying is:

If you are lightie and you kill a lightie NPC, you get less exp than if you kill a greybie NPC of the same level, and even less exp again than if you kill a darkie NPC of the same level.


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PostPosted: Tue Mar 18, 2008 7:21 pm 
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Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Makes up for the 0.00 on the last two swings. :P


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PostPosted: Tue Mar 18, 2008 7:22 pm 
Silence! This thread is a guide for immortals making areas, not a place for your petty bickerings about who gets what expees!


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PostPosted: Tue Mar 18, 2008 7:24 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Except, of course, that that's directly related to targeted leveling area building.


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PostPosted: Tue Mar 18, 2008 7:49 pm 
Though, I'm certain the IMMs don't need to be told about what auras grant more expees for whom.


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PostPosted: Tue Mar 18, 2008 7:51 pm 
The first couple of posts of this thread ought to be stickied for immortal use.


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PostPosted: Tue Mar 18, 2008 8:16 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
They won't do this. You know why? Cause its an idea from Jardek. Its a good one though.


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PostPosted: Tue Mar 18, 2008 8:27 pm 
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Mortal

Joined: Thu Aug 02, 2007 4:09 pm
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Location: Sunnyvale, CA
That was a wonderful post Jardek. Honestly, I like to use the undead halfling village as an example of a good layout. There's a few mages. There's a few barbs. But you know you can avoid them. You know you won't die trying to level there :)


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PostPosted: Tue Mar 18, 2008 8:29 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Gnimral wrote:
That was a wonderful post Jardek. Honestly, I like to use the undead halfling village as an example of a good layout. There's a few mages. There's a few barbs. But you know you can avoid them. You know you won't die trying to level there :)


Shhhhhh! Or soon the area will be filled with NPCs of zomfgwtfpwnijdoom!


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