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 Post subject: [IDEA] Combat Healing
PostPosted: Wed Mar 19, 2008 12:40 am 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
As it is right now I find it extremely hard to heal in a large combat setting. I type to keep up with peoples hps with "info" but it just gets lost in the battle spam. I do not know if this is possible but what I'm trying to propose is change the way healers see combat.

Instead of seeing

Quote:
[100%](MANA)[ 64%](HEALTH)[ 91%](COIN)zero

A hunchbacked imp's bash misses and he falls flat on his face.
A hunchbacked imp's claw at an inn bouncer's chest is deflected by steel plate mail.
A hunchbacked imp's claw at an inn bouncer's left leg is deflected by steel plate mail.
A hunchbacked imp claws at an inn bouncer's chest, barely scratching him.
An inn bouncer punches at a hunchbacked imp's right leg, ripping flesh as if it were butter!
An inn bouncer punches at a hunchbacked imp's stomach, bashing a deep gash.

[100%](MANA)[ 64%](HEALTH)[ 91%](COIN)zero


You would instead see

Quote:
[100%](MANA)[ 64%](HEALTH)[ 91%](COIN)zero

A hunchbacked imp has small wounds and bruises.

[100%](MANA)[ 64%](HEALTH)[ 91%](COIN)zero

A hunchbacked imp has quiet a few wounds.
*A hunchbancked imp is coughing up blood!*

[100%](MANA)[ 64%](HEALTH)[ 91%](COIN)zero


Basically seeing what damage your group mates are taking rather than what everyone is doing to each other.

Since the healer is in the back row and not really concerned with the combat that is going on he would be able to focus on healing his parter and also a lot of spam would be taken out so the info command would actually be readable in large spam situations.

I am very curious to hear from other healers on this idea. Do you have troubles healing in high intensity situations due to screen spam?


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PostPosted: Wed Mar 19, 2008 12:48 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
What really helped me a lot dealing with that was I macroed ctrl-(keypad) numbers to heal based on position. So that I would only need to know who they are targeting, info, check hp, then heal as needed.


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PostPosted: Wed Mar 19, 2008 12:50 am 
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Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Goldlantern suggested an idea sort of like this...

His idea was that upon healing a target, you would immediately get a return carriage of their health, so you could immediately tell whether they needed to be healed again or not.

Something like:

You start to concentrate.

You utter the words 'pzar'
Your spell brings a hunchbacked imp farther from death's door.(Or whatever his wording was)

You start to concentrate.

You utter the words 'pzar'
A hunchbacked imp still has some nasty wounds.

You start to concentrate.

You utter the words 'pzar'
A hunchbacked imp is only slightly injured.

etc...

It's not quite your idea, but it would still help.

I like your idea however, in the mean time you can try fooling around with combat spam options, see how much of the spam you can disable, maybe you can get it to wear it just shows your allies taking damage.


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PostPosted: Wed Mar 19, 2008 12:58 am 
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Joined: Wed Mar 06, 2002 10:34 am
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Location: Los Angeles, CA
Yeah I like that idea and I think the nospam command is almost perfect. If I could no spam hits from my fellow players and see hits from enemy players that would cut most combats in half and allow me to see who is getting hit more clearly and heal much more efficiently.


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PostPosted: Wed Mar 19, 2008 6:14 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I rarely even use nospam, but I don't generally have a problem healing in heavy spam fights. I mean, there's a limit. If you've got nine-on-nine happening, and both groups' front and second rows are hitting, it gets insane with or without no-spam and you might as well just heal at random.


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 Post subject:
PostPosted: Wed Mar 19, 2008 12:08 pm 
I don't think this needs anything, I've never had a problem using; info, c heal xxx, info; and I haven't used the nospam options in years. IMO big fights are supposed to be chaotic/confusing/busy meaning it should be hard to tell exactly what's going on anyways. I've also never healed by position, isn't it easier to just use names???


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PostPosted: Wed Mar 19, 2008 12:41 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Syndal wrote:
I don't think this needs anything, I've never had a problem using; info, c heal xxx, info; and I haven't used the nospam options in years. IMO big fights are supposed to be chaotic/confusing/busy meaning it should be hard to tell exactly what's going on anyways. I've also never healed by position, isn't it easier to just use names???


If I only need to press ctrl - (numpad key) is a lot easier than typing out heal xxx. Also, if I see someone getting pounded, I can more easily heal them.


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PostPosted: Wed Mar 19, 2008 7:27 pm 
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Joined: Wed Mar 06, 2002 10:34 am
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Location: Los Angeles, CA
But do you think a priest stuck in the third row should see everything thats going on in combat? Doesn't make much sense to me and I think the option to "gag" combat would be a fine addition.


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 Post subject:
PostPosted: Wed Mar 19, 2008 7:38 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Have you even tried nospam options?


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PostPosted: Wed Mar 19, 2008 7:49 pm 
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Location: Los Angeles, CA
ObjectivistActivist wrote:
Have you even tried nospam options?




Code:
[100%](MANA)[100%](HEALTH)[100%](COIN)zero
nospam
Syntax: nospam <type> <target>
        nospam [all|none]

[type]    SELF     VICTIM   OTHER   
miss      ON       ON       ON     
deflect   ON       ON       ON     
block     ON       ON       ON     

move      ON     
item      ON     

[100%](MANA)[100%](HEALTH)[100%](COIN)zero


Unless my eyes deceive me, yes.


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