Shattered Kingdoms

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PostPosted: Thu Mar 20, 2008 9:45 am 
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This is outrageous. Being able to mentor people from verygood to superb isn't nearly enough of an incentive to gm. What the hell is so bad about gming anyways?


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PostPosted: Thu Mar 20, 2008 9:46 am 
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Gremlin24 wrote:
I don't know. Either you guys overestimate the ability to actually get mentor points, or I'm bugged. I've mentored quite a bit on my character, and I consider what I have been able to do to be quite a feat considering how few skills my class (swashbuckler) actually has. I have yet to get a single mentor point. Even on Vlad. I only got one over the course of constantly helping young warriors train their skills. Doing that and getting them newb gear was about all I was good for aside from the occasional spam bash in a group.

The bar seems to be just a bit too high for this to be the reward of getting to GM. I wouldn't even bother if all three things were implemented.


Mah paladin has managed to reap in 5 of those points so far. You just gotta keep with it and all.

Maybe you need to play a longer lived race too.


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PostPosted: Thu Mar 20, 2008 9:59 am 
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Rial wrote:
This is outrageous. Being able to mentor people from verygood to superb isn't nearly enough of an incentive to gm. What the hell is so bad about gming anyways?


You're talking a unique ability to mentor higher, meaning guaranteed mentor points since the vast majority of skills have no advanced trainers, or very few.

Also possible would be jacking up the skill level limit as well, allowing journey/vet skills to be mentored accordingly.

Either way, the general idea is to essentially guarantee those skill points by interaction with the lower level people on their way up.

I'm all for this being combined with some other small benefits as well, but they'd have to be small benefits because this is an ability that does help a wide range of people on your side. For instance, if the GM population is cut drastically and the GM merc is anti-Empire, that GM is now affecting the balance of power ever so slightly to the anti-Empire side because higher skill levels require less training etc etc.

Hell, you know better than most what kind of impact you have from having parry at good/vg/superb/perfect is.


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PostPosted: Fri Mar 21, 2008 8:15 am 
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Joined: Sun Dec 07, 2003 1:51 am
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Location: Denmark!
I've never gotten a mentor point.


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PostPosted: Fri Mar 21, 2008 8:18 am 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Konge wrote:
I've never gotten a mentor point.


Again, it takes a lot more than typing teach <character> <skill> 0.


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PostPosted: Fri Mar 21, 2008 1:28 pm 
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It's rather hard to -actually- mentor someone. I mean, seriously--99.5% of the people playing this game know how to play already. I've done my damndest with Carmen to mentor students as far as possible--hell, I've have hour-long sessions of teaching a single student. And yet, in three years of playing, I've gotten 2 mentor points.


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PostPosted: Fri Mar 21, 2008 2:31 pm 
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SK Character: Karsh
Sounds like that still only involves, mechanically, teach <character> <spell> 0.


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PostPosted: Fri Mar 21, 2008 2:33 pm 
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When I say hour-long sessions, I mean "come sit in an old abandoned/haunted tower while I teach you the meaning of necromancy" for an hour.


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PostPosted: Fri Mar 21, 2008 2:36 pm 
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SK Character: Karsh
Yes, I realize there is RP involved. That is meant to be a given. You'll note the qualification on my above post, I'm sure, but in case you didn't, I said "mechanically." As in, as far as the mechanics of the game are concerned.


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PostPosted: Sat Mar 22, 2008 3:49 am 
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Ah, I see what you mean. My bad.


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