Shattered Kingdoms

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PostPosted: Mon Mar 24, 2008 1:12 pm 
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Joined: Wed Jun 08, 2005 4:55 pm
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Location: Ithaca, NY
Goldlantern wrote:
We know who to hate now if it's decided that quests are going to have level restrictions.

Isn't that inevitable? As the number of quests multiply, quests will have to be limited or restricted in some manner to retain value. Or rather, if GM is to retain any kind of 'elite' status.


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PostPosted: Mon Mar 24, 2008 1:58 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
I stated somewhere maybe six months or a year ago that there would be additional limitations on quest XP at some point. It's just a matter of time. Obviously, I haven't done anything drastic about it yet.


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PostPosted: Mon Mar 24, 2008 2:24 pm 
adjective elephant
buy elephant


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PostPosted: Mon Mar 24, 2008 7:54 pm 
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Mortal

Joined: Fri Apr 30, 2004 8:48 pm
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Jardek wrote:
adjective elephant
buy elephant


No, it's:
adj elephantine
buy elephant

But to make my post fit this thread...

I have seen 2 lowbie areas that have been "fixed". One lowbie area got a huge fix just by reclassing 2 NPCs (2 that I know of) and I have to say thanks to the Imm(s) responsible for that move.

Beyond that, I do believe leveling is too much of a grind and too slow. I have a high master and a mid mentor and both, due in part to RP, have hit the proverbial brick wall. I have been one of the loudest critics of what I deem the "soak the rich" mentality and will remain a critic, if (as recently) a much more silent critic. Soak the rich in tax-code barely gets the rich damp but drowns the middle class. Soak the rich in game-code barely gets the rich damp but drowns the middle class. Unless a timer of some sort is actually put in place.

My suggestions (although this wasn't a thread for suggestions):

1. Eliminate the "get out" level of familiarity. The level below that is already penalizing players for staying too long.

2. Set a gameplay/irl timer starting at master(1). Don't set it at too ridiculous a level but a reasonably quick level. The 'worth' can check each of the two timers and also the actual exp gained and give the 'worst' value. If the worst value is activity or age, some sort of message could be given to represent that issue, or it could be left unknown (but the change to these timers would need to be public).

3. I agree darkies need a ToM for themselves.

And as an aside, saying there are too many GMs while simultaneously saying the goal is to get people to keep their chars longer is a case of mutually exclusive positions.

Who plays SK? Wouldn't you say competitive people play SK?

What's the top level for mortals? 50?

When competitive people know where the top in a certain category sits, what do they do? Gain it?


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PostPosted: Mon Mar 24, 2008 8:44 pm 
Pushing40 wrote:
Jardek wrote:
adjective elephant
buy elephant


No, it's:
adj elephantine
buy elephant


No, I'm pretty sure if I were to do it, I'd go adj elephant. Or adj self, and then have a mucho metaphysical description. There's no rule against it after all.

Quote:
2. Set a gameplay/irl timer starting at master(1). Don't set it at too ridiculous a level but a reasonably quick level. The 'worth' can check each of the two timers and also the actual exp gained and give the 'worst' value. If the worst value is activity or age, some sort of message could be given to represent that issue, or it could be left unknown (but the change to these timers would need to be public).


The timer idea is terrible, and I'll tell you why. If you set a timer and people reach it, do you think the majority are going to sit around and shoot the [REDACTED]? [REDACTED] no they won't. They will log off and wait until the timer resets. Worse, it will probably be a timer in the nature of the spell spamming timer, which ruined, ruined a surefire way for people who couldn't level to get to GM.

If you do it based on online time it would be even worse because you would punish the people who couldn't grind - yes, grind. Grinding time rather than grinding monsters. I'll tell you right now, if a timer was implemented I would just have ten characters so that I could level continuously without having the Man on my back.


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PostPosted: Tue Mar 25, 2008 2:29 am 
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Joined: Sun Dec 07, 2003 1:51 am
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Location: Denmark!
Quote:
adj self


Every adjective starting with self-, be it disguises or true adjectives was hard-coded away because of a series of abuses, much like this one.

I'm afraid the situation is not without precedence.


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PostPosted: Tue Mar 25, 2008 4:10 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Jardek wrote:
adjective elephant
buy elephant

What pet are you even talking about newb?


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PostPosted: Tue Mar 25, 2008 4:43 am 
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Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
tame?


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PostPosted: Tue Mar 25, 2008 5:59 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Not a possibility. Anyway, this is off topic, the discussion is supposed to be about leveling. I'm hopeful that a few solutions are in the works, especially adding more quests. I'm working on a few right now. I wish I had more time.


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PostPosted: Tue Mar 25, 2008 9:24 am 
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Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
you can easily make days have 28 hours by sleeping 4 hours less and telling yourself repeatedly you slept a full 8.

It really works!


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