TheBladeMasta wrote:
I have to agree it has its finer points when they do chase.
Perhaps even a toggle to decide wether or not you want your guards to hit hot pursuit when they are in the groups.
I can only imagine your talking about the instance today when your guard tracked me after I fled and founding me in my hiding spot to heal and buff up a little.
In that occasion, I have to say the NPC tracking me was a good thing as you managed to find me again
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No, I'm not actually, I'm talking about an instance today where I took a group into Taslamar, and the guards immediately gave chase to a certain giant whenever he retreated out of the room. That put me in second row, and when the guards came in, I was within their striking reach, forcing us to hastily retreat.
That also happened when a western party invaded the Moot today, once again our guards left our group to chase them once they saw the party. Leaving all us squishy casters in melee range.
As for the three barb NPCs with have. The only thing they have going for them is a lot of HP. They're mentor level, spells absolutely rape them, they can't be equipped or hold weapons, and the supernatural hide isn't even a factor as they have toughness anyways.
I'd honestly rather they had their HP scaled down, and were made GM, and able to wear equipment/weapons like other tribunal NPCs. As it is, CoN has no NPCs above master level, most tribunals get a least a couple 49-GM NPCs, that can all wield equipment and weapons.