Dulrik wrote:
I'm not sure how I could "make it worth it", without compromising the intent of the system. In most games, the same characters dominate the game 10 years after they created because they never die and they are perpetually at the peak of their abilities.
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I like the idea that older characters are wizened caretakers overseeing the new up-and-coming strong players from a position of leadership - i.e. their power is gained by the strength they had in their prime and hopefully maintained through politics and RP when they pass their prime (hence leadership, or perhaps notoriety / fame / etc).
Age-death is not popular but it promotes a more realisitic feel to the world. You can not hold your peak position forever. Some races get more time, but eventually death takes us all and makes room for the next generation to assume leadership. As it is, the majority of people get to GM and get tired of their character and delete before they even hit the first age marker. So I don't see the age system even being a current problem in regards to character retention.
By default, this isn't possible. Age death will kill characters eventually regardless of whether there is any improvement to the age tick system.
It makes sense that aged characters lose some physical ability, however, it makes no sense that they can't spend stat trains to improve on the bettered mental abilities, nor does it make any sense that they have to wait until 3/4s of their life has passed to gain any benefit from age at all.
When physical maximums drop, mental maximums should increase AND they should be trainable with stat trains. I'm of mixed feelings regarding the "give the points you lose from phys stats back" point, but at the very least mentor points should be able to be spent to improve the mental stats.
I believe, as the system stands right now, you lose upwards of 3 more stat points than you can gain? I could be mistaken on that point, but I'm pretty sure that's how it's set up just now.
As far as the "get bored and delete" crowd, there are still plenty of people who enjoy the RP and dedication it requires to play characters to age death. I really don't think it makes sense to ignore problems with the balance of the age tick system just because some people spam delete GM characters.
EDIT: No one is talking about removing age death, just making the point loss/gain of age ticking more balanced and lean it towards actually promoting age deathing a character.