Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Feb 24, 2025 3:28 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject:
PostPosted: Fri Mar 28, 2008 11:08 am 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
*Is so confused* :(


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 28, 2008 11:10 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Sypher wrote:
*Is so confused* :(


I was actually confused also.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 28, 2008 11:11 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
I'm not sure how I could "make it worth it", without compromising the intent of the system. In most games, the same characters dominate the game 10 years after they created because they never die and they are perpetually at the peak of their abilities.

Quote:
I like the idea that older characters are wizened caretakers overseeing the new up-and-coming strong players from a position of leadership - i.e. their power is gained by the strength they had in their prime and hopefully maintained through politics and RP when they pass their prime (hence leadership, or perhaps notoriety / fame / etc).

Age-death is not popular but it promotes a more realisitic feel to the world. You can not hold your peak position forever. Some races get more time, but eventually death takes us all and makes room for the next generation to assume leadership. As it is, the majority of people get to GM and get tired of their character and delete before they even hit the first age marker. So I don't see the age system even being a current problem in regards to character retention.


By default, this isn't possible. Age death will kill characters eventually regardless of whether there is any improvement to the age tick system.

It makes sense that aged characters lose some physical ability, however, it makes no sense that they can't spend stat trains to improve on the bettered mental abilities, nor does it make any sense that they have to wait until 3/4s of their life has passed to gain any benefit from age at all.

When physical maximums drop, mental maximums should increase AND they should be trainable with stat trains. I'm of mixed feelings regarding the "give the points you lose from phys stats back" point, but at the very least mentor points should be able to be spent to improve the mental stats.

I believe, as the system stands right now, you lose upwards of 3 more stat points than you can gain? I could be mistaken on that point, but I'm pretty sure that's how it's set up just now.

As far as the "get bored and delete" crowd, there are still plenty of people who enjoy the RP and dedication it requires to play characters to age death. I really don't think it makes sense to ignore problems with the balance of the age tick system just because some people spam delete GM characters.

EDIT: No one is talking about removing age death, just making the point loss/gain of age ticking more balanced and lean it towards actually promoting age deathing a character.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 28, 2008 11:25 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I agree with OA, the game is only served by the people who go to age death. It only enhances the game. The purpose of age-ticking shouldn't be one where it says, "You can still play SK with that char, but we are going to punish you for it!"


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 28, 2008 1:35 pm 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I think that we should be encouraging people to play longer lived characters. I agree that aging should be detrimental to physical stats. What is being asked for isn't something that's even going to affect the player killing scene. Those people obviously do get bored of their character and want to move on. That's fine. Why punish someone for keeping a character longer. I understand balance and not wanting to give someone a twink reason to wait to middle age to play their character. I am asking for the code to not punish characters and their players for holding onto a character longer, which everyone agrees only helps maintain the storyline and fabric of SK. If it were simply an even trade of stat points at each tick, that would seem to be fair.

Yes, casters will benefit from increased mental stats. They already get the stats if they play their character longer, why not let the reward be sooner? Why punish people for playing a long lived character? Warriors will definitely lose out, but at least they might get some benefit instead of a nice punch in the face for putting in the time. If anything we should be rewarding players for this, right?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 28, 2008 1:41 pm 
Offline
Mortal

Joined: Wed Feb 06, 2008 8:56 am
Posts: 19
Achernar wrote:
I think that we should be encouraging people to play longer lived characters.


Remove oathbreaker and CRS, watch that spike up back to normal levels circa 2002.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 28, 2008 1:44 pm 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Achernar wrote:
Yes, casters will benefit from increased mental stats. They already get the stats if they play their character longer, why not let the reward be sooner? Why punish people for playing a long lived character? Warriors will definitely lose out, but at least they might get some benefit instead of a nice punch in the face for putting in the time. If anything we should be rewarding players for this, right?


At the very least, more int/wisdom will help the warrior classes hold cabal spells longer. It's still a small perk, even if not as big a boon as casters recieve.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 28, 2008 1:46 pm 
Removing oathbreaker is an idea I'd support. This thing where you can like go between the cabal and trib in your country is stupid. Why limit it to that? It's not like the Druids and Guardians have the same goals and the Talons and Fist? Most of the Talons are usually gray aura(I've played three Talons myself). OMGZ HERE'S A SUPER FANTASTIC IDEA! When you reach your 1/2 age tick, make it so the person is able to switch(to any, if there's the rp) Cabal/Trib once!?


Last edited by Syndal on Fri Mar 28, 2008 1:48 pm, edited 1 time in total.

Top
  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 28, 2008 1:48 pm 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Actually, removing Oathbreaker for those that have age ticked at some point would be a nice benefit.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 28, 2008 1:49 pm 
Damn you Muktar! I will keel you!


Top
  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Majestic-12 [Bot] and 189 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group