-Johnix- wrote:
I understand what you mean. Finney's point too. That's why I said that a change may be good. But I like (try at least) to see things more ic than mechanic wise. So here are my points that I left behind earlier.
1. No character in Pyrathia would like to die every week because he is locked there bashing others to death. And Navelic and all Boug's characters die a lot. Is this a problem of the code? I don't think so. I see ress/take khopesh/bash mostly as bad rp than bad mechanics. But forget the rp. He gets the kills paying a heavy price. And that is lagging and not being able to quaff heal/flee/disarm/dirt and eventually dying.
2.
Quote:
His huge melee damage is nothing special that he's doing, it's simply melee damage being broken as hell, against even the heaviest armored of warriors.
My lighty armor character tanked him and a griffon barb. And won. We were all buffed.
3. I agree that there are no tactics spamming bash but I disagree that the latter is a cruise to victory or that warriors don't need any tactics at all.
4. You mention again bash and I've already said I agree with the removal of rest modifier, so bash/trip are included.
:P
Navelic is more often than not a victim of another tactic that takes no skill, and that is vastly outnumbering your opponent with opponents. It takes balls to do what he does in confronting the unskilled players who employ the 9v1 tactic.
More often than not too, these are melee characters that just overwhelm other characters with the sheer volume of attacks and bash.
Once bash gets fixed though, I'm sure that the unskilled players will definitely become obsolete.