Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Apr 15, 2008 3:18 am 
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Ive had the same thought for some time. Only reason I didn't suggest this is because it gives an extra + to the melee classes.

Bards have a pretty effective counterspell already. While I'd be all in for sorcs to have it too, I think something has to be done for the caster classes first.

Further thoughts on counter-spelling:

The spell available to priests sorcs and necros, and counterspell only works on spells that you yourself can cast. So if you try to counterspell Holy word or heal as a sorc, you get shafted. Also, counterspell could cost as much as the spell your target was casting to reflect you're using the same spell power to counter his own.


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PostPosted: Tue Apr 15, 2008 6:07 am 
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This is a neat idea, but I do agree that it seems like it might be abused with triggers at times.

What I do think would be cool was a skill called spellcraft, or something, that mages might get. When someone starts concentrating, it would tell the player what spell was being cast, as opposed to having to wait until the end of the spell to find out. Come to think of it, that'd be pretty imbalanced as well.


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PostPosted: Tue Apr 15, 2008 10:38 am 
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Well, for one, triggers are illegal. Two, a smart player could easily realize when a caster was just spamming counterspell on him/her and quickly run that caster out of mana as demonstrated in example four.


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PostPosted: Tue Apr 15, 2008 10:41 am 
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Kin wrote:
I like the idea myself, however I feel that the caster of the offensive spell should also lose some mana. That kinda hurts sorcs who use charmies etc. The mana drain would really hurt them, and something as expensive as holy word can drain a counter sorc's mana really fast and leave them defenseless where as the priest has no drawbacks other than their spell fizzling.


I can see what you're saying, but at the same time, that's really the whole point. It needs to have significant drawbacks to the sorceror/necro so that they can't just keep a target spam locked. I designed this to be used situationally, so that when it is employed it has great tactical advantage, but isn't something you're just going to spam on every caster you come across.


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PostPosted: Tue Apr 15, 2008 11:01 am 
I don't like this idea, primarily because I think there're already at least two ways to do this? Bards and a certain Cabal Spell.

And, if this was put in the way Sypher suggested, even with the massive mana loss, I think it'd be too powerful, especially in big group(they'd have the advantage) vs small group fights. Normally a priest/merc might have a chance against something like, uh, sorc/necro/merc, but with two people to spam counterspell on the priest?

But, if it was implemented in the form that Erevan? suggested, with only being able to counter spells you yourself knew, it'd be a really [REDACTED] spell. Sorcs/Necros/Priests really do not share that many offensive(or defensive/utility) spells in common(if any), lol. You'd just get into a fight with a priest on each side, one trying to cast something and the other just spamming counterspell, and it'd be like neither of them were even there.

So, in short, sadly, I have to give this idea two thumbs down.


Last edited by Syndal on Tue Apr 15, 2008 11:04 am, edited 1 time in total.

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PostPosted: Tue Apr 15, 2008 11:04 am 
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WarlordPayne wrote:
alvarro wrote:
Wouldn't this spell be too easily twinkable with triggers?


If people used triggers to automate their casting of the spell that would be considered cheating.


Yea, exactly. People love cheating on sk.


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PostPosted: Tue Apr 15, 2008 12:16 pm 
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They also get deleted for it.


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PostPosted: Tue Apr 15, 2008 2:21 pm 
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If they got caught. Meh.


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PostPosted: Tue Apr 15, 2008 2:43 pm 
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alvarro wrote:
WarlordPayne wrote:
alvarro wrote:
Wouldn't this spell be too easily twinkable with triggers?


If people used triggers to automate their casting of the spell that would be considered cheating.


Yea, exactly. People love cheating on sk.


Triggers are illegal? Since when?

But a smart person would have a on/off macro for a trigger like this and an even smarter one would provide an extra field to target one certain person. Good luck getting caught.


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PostPosted: Tue Apr 15, 2008 2:54 pm 
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Quote:
If people used triggers to automate their casting of the spell that would be considered cheating.


As long as you are at the keyboard, they aren't illegal. Anyways, that point is moot because if it were, a simple snoop would catch it right away. Don't discard a marvelous idea simply because of this (smart players can even punish said trigger-users if they wish, simply emote 'starts to concentrate' a million times.)

When I read the description of this spell I was sceptical I must confess, but seeing the examples I am simply ecstatic. For me, it would be much like timing two cure lights between combat because of the mentioned delay for overseas connections, but still, it remains an extremely potent and viable alternative to both PvE and PvP.

If it can be coded, I would be thrilled to see this implemented. Especially if the power of melee characters were wimped a bit and locking down a caster might become a bit more important than it is now. Another upside of this suggestion is that it makes the mana pool of any caster matter, not just voodoo shamans.


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