Shattered Kingdoms

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PostPosted: Sat Apr 19, 2008 10:54 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
If people really are abusing the system by doing stuff like stripping naked then turning themselves in. There should be a set monetary value for each type of fine and if they don't have that in coin or goods when they head to jail, their sentence is increased by a number of days equal to the fine.

I still think that all crimes should have expiration dates. Especially if the times are lengthened due to people not forking over the goods or money to cover the fine.


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PostPosted: Sat Apr 19, 2008 1:01 pm 
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That doesn't prevent people from avoiding bounty NPCs.


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PostPosted: Sat Apr 19, 2008 1:04 pm 
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Rial wrote:
That doesn't prevent people from avoiding bounty NPCs.


What do you mean by avoid then?


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PostPosted: Sun Apr 20, 2008 8:38 am 
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Switching back to deathmark is stupid. Banish is nearly the exact same thing except it was designed not to disappear when you die, which was a stupid concept. Switching back to deathmark is just going back to an inferior system, because a bunch of people are abusing the current system. Instead lets just fix the current system.

People avoid bounty NPCs by going on mode stun and letting their allies get the finishing kills, so they never get a crime harsh enough to be banished. It shouldnt take any crimes to banish someone, it should be up to the tribunal leader. If someone is a known enemy they should be outlawd. Theres nothing imbalanced about it. I'd simply rather see a few people banished who might not deserve to be, than have 3/4 of the people who should be banished not be, which is whats happening with the current system. I personaly don't give a rats [REDACTED] about deathmark, I just want banish fixed. Obviously tribunal leaders could be slightly abusive, but not in a major way. Theres hundreds of things that can be abused in SK, thats what imms and curse are for.

Its obviously more abusive when people go on mode stun to avoid getting a kill charge, but Dulrik has already stated he thinks thats just good RP, so I doubt anything will change. While that may not be good RP, it should be good rp for a tribunal leader to instantly banish likely criminals, even if they haven't commited any crimes yet. For example the judge in sith'a'niel should be able to banish a person whose been slaughtering people in Exile. Thats just good RP, plain and simple. Same with a known evil mercenary.


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PostPosted: Sun Apr 20, 2008 10:32 am 
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Uhhh . . .Rial, Acirin got banished for mugging, once. So, that is untrue. Being able to banish w/o a criminal record would be abused even more than it is now. Like I said, people have been banished for mugging. Also, the current system limits RP and PK. No one should be immune from PK. As it stands though, if you are banished, you better damn well have an army to crack a city to get to your target which probably fled the moment they heard the commotion.


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PostPosted: Sun Apr 20, 2008 10:54 am 
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It sounds like the real problem is that Rial's kingdom doesn't have laws against attempted murder and/or attempted mugging. That's a completely different problem than what he's actually talking about.


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PostPosted: Sun Apr 20, 2008 12:02 pm 
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I dont know where you ever got the idea you can banish people for muggings, that is false. The only way you can banish someone in my kingdom atleast, is if they are charged with a murder on a PC, not an NPC. that means if say random hellion is outlawed for murdering a npc, I can't banish him, apparently people need to be charged with 10 npc murders before you can banish them.

I was strongly under the impression people needed to have murders on their records to be banished, not just attempted murders or attempted mugging.

Muktuar, stop acting like cities are so imbalanced when they have guards spawning in your room. Thats how its suppose to work, thats how the system was designed. When you NPC into an enemey city, it is expected that you will all be banished and npcs will be spawning in your rooms. Thats to balance out the cities defences, not imbalance them. Cities are a joke to attack if your group isn't banished. Even when everyone in your group is banished, law guards still barely make a dent into good groups.

For years and years nobody complained about their entire group being banished and deathmarked, because thats just how the system is suppose to work. Only now when people have figured out how to twink the system, do they complain about banish being overpowered, even tho in actuality if banish was fixed it would be working the exact way it was suppose to.

Also i'm fairly certain my kingdom does have laws against attempted murder/mugging, you just can't banish people for it regardless. Which is the entire reason people go on mode stun in the first place. Its not to avoid being outlawed, its to avoid being banished, so they can later return and turn themselves in. So really it doesnt matter either way if nerina has laws against attempted mugging or murder. That is not what i'm talking about.


Plus how the hell are you suppose to abuse banish if its made so you can banish people before they commit crimes? what do you consider abuse? I highly doubt the peacekeepers for example are going to go ahead and banish random lighties, because they are ooc enemies. That [REDACTED] just doesn't happen as much you guys think, and when it does, its not exactly rocket science to fix. I'd be completely fine with players being forced to write 1 or 2 lines explaining why xxx was banished.


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PostPosted: Sun Apr 20, 2008 12:50 pm 
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Then the rules for banishment have changed since I played Ace. I got banished from Zhensh for mugging someone. I forgot the leader at the time, but he was waiting for me to commit a crime so that he could banish me and did.


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PostPosted: Sun Apr 20, 2008 2:00 pm 
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The rules of banishment changed not to long ago, Muktar. You now need either 1 high murder or 10 lesser crimes in order to be banished. Lesser crimes do not count against tribunal members, only high murder.


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PostPosted: Sun Apr 20, 2008 2:09 pm 
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Aneira wrote:
The rules of banishment changed not to long ago, Muktar. You now need either 1 high murder or 10 lesser crimes in order to be banished. Lesser crimes do not count against tribunal members, only high murder.


Okay, I stand corrected. Thank you, Aneira. Sorry Rial, I didn't know the rules had changed.


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