Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Apr 25, 2008 11:36 am 
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Mortal

Joined: Fri May 24, 2002 8:02 am
Posts: 79
Location: Misawa, Japan
SK Character: Jhor
ardithV2 wrote:
Rehginn wrote:
let's just make law NPCs force deletion if they catch you....that would be sweet.


I move to give the floor to the distinguished gentleman from the darkest corners of SK.


:P I am just playing. I really can't say what to do about the issue as I have just returned to SK again recently. So I am a newless cluebie when it comes to the new banish system.

Perhaps if caught, you would lose a substantial amount of xp. Instead of equipment, xp loss would be judged by the crime and xp loss + execution for the high crimes. That would solve people removing their deathmark if it were brought back.

That would make people think more about committing crimes in cities where laws are and not want to "turn themselves in" so quickly.

As far as the player abuse, I'd have to agree with Rial. People will abuse things if they can and try to get away with it. It is human nature to <Topgun Theme>push it to the limit. </Topgun Theme>

Maybe if when sending a deathmark out, a log cache is created to store deathmark usage. Example: Deathmark Damacon <insert brief reason>

Immortals could use a code "deathmark list" or whatever and see a list of currently active marks and the reasons behind them. They would only need to be checked if someone felt the deathmark was being abused. But after saying that, I think people would probably lie about reasons given and who can really trust who's side. We are now back to where we started.

But it would certainly show if someone was deathmark happy and hitting up the entire who list.

*shrugs*

Just a thought, no idea if it would help or not :P


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PostPosted: Fri Apr 25, 2008 12:44 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I say I just start selling banishes to tribunal leaders for a price everyone agrees on. If the price is substantial enough, then it won't be everyone. I might also limit the frequency.

Maybe the requirement to be banished could be dropped a bit. It seems like its quite possible to completely avoid being banished if you're careful. I don't think that's really right if you're actively attacking a kingdom.


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PostPosted: Fri Apr 25, 2008 2:03 pm 
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Joined: Sat Jul 08, 2006 9:27 am
Posts: 154
Banishment is too harsh and long-term to be put in the hands of players. You're just going to discourage what is already a rare case of attacking in enemy lands and further push the requirement for large gank squads.

If it switches back to deathmark, then I'm totally on board with letting tribunal leaders use it for either a) a price, b) a finite number of criminals, or c) a combination of (a) and (b).


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PostPosted: Fri Apr 25, 2008 2:04 pm 
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Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
I'm actually pretty okay with the current system. :-?


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PostPosted: Fri Apr 25, 2008 4:23 pm 
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Joined: Tue Feb 15, 2005 7:56 pm
Posts: 764
Location: Somewhere
I don't like the idea...


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